I just downloaded and tried to play it, but for some reason it seems laggy from the start page to the game page. I want to play the song, but because it's so laggy I can't tap the notes T_T
“I don't want to play with project sekai anymore”
This is a good game, a great new release for the gacha rhythm market.
The graphics are a solid 10/10 - the cards (both “actors” and “posters”) are, objectively speaking, beautiful and bloomed illustrations are animated. The 3D models are well-made and don't look uncanny despite the blank stares, with nice outfits and detailed stage effects to match. Live2D models are modern and smooth.
The music is great. Nothing outstanding about the covers, but the original songs are catchy. Some characters' voices sound very amateurish, but that's not a death sentence. Planetarium Revue sounds like a song by fine from Enstars at the beginning.
The gameplay is very visibly inspired (if you could even call it that) by project sekai, with the same lane design, changing note sizes, note tap effects and even skill activation UI. It is, however, different in that hold notes, instead of sliding left or right, move via flicks in the middle of them. Each song also has several parts where note sizes are fixed to a number of even lanes (every note takes up exactly a third/fourth/fifth of the screen instead of being random). These are relatively novel concepts and i'm glad this game has something special to it.
(!!!!!EDIT!!!!!: The paragraph below no longer applies as it has been patched. To greatly reduce lag you can click the cogwheel in the game start menu and select “OpenGL”. I'm still keeping it in to preserve history of the game's state at launch)
All the above points are, however, negated by the horrendous lack of optimization, making the game almost unplayable with lag every time a purple note comes up because its lane effect is too much for the game to handle, and after playing a single song on the most minimalist of settings possible you might as well go fry an egg on your phone. If you have a new high-end phone, you might get away with simply disabling 3D, but i nearly burnt my finger trying to unlock a Stella chart (equivalent to proseka's requirement to clear an expert chart with few goods or worse before accessing a master)
The teambuilding aspect is surprisingly complex, with needing to take as much as card colour and position in the team to properly activate Sense and Star Acts, respectively.
The UI is easy enough to navigate, with the slightly outdated but practical “bottom of the screen” menu. Something incredibly sweet about the home page is that you can click on the girls in the lobby to select the tab where they appear (e.g. pressing Koyomi will direct you to the Story tab).
Not rating the storyline because i have not and am not planning to try to translate the game or watch the anime. I can note, though, that it was a galaxy brain decision to name one of the units “Eden”.
The value is difficult to rate for a game taking its first steps. The prices in the shop don't arise any suspicions from me, but i'm not knowledgeable at all on the matter. There's a log-in pass for only 480 yen, but it barely gives you enough for a 10-pull.
The gacha rates for the actors (the cards you use in your actual lineup) are a standard of 82% for the 2★, 15% for the 3★ and 3% for the 4★, while the rates for the posters (support cards that also give costumes, as far as i can tell) are 80% for R, 16% for SR and 3% for SSR. Both have sparks at 200 pulls.
Logging in on release gives you enough to make 30 pulls. Completing a song on any difficulty gives you 30 Geki jewels and getting rank A on extra gives you another 30. There seem to be a few missions that give the geki jewels, but they're one-time and i failed to find any dailies, which i suppose will be added later. Visible free geki jewel income doesn't seem extremely bright, but maybe i'm just not looking where i should or most of them are going to come from events. What i am certain about is that i am not particularly drowning in dia at the moment, though.
Speaking of freebies, there's an ongoing mission to get a free Kokona actor 4★ by doing absolutely nothing (read a single main story episode, clear two game modes once, spend stamina, etc) and another one to get an SSR poster of each group by doing way too much (read their main story, which is modeled after banseka's unit splitting and 20 episode format, get the total level of all cards of the members to 1000, get a full combo which [was] completely impossible at the moment, etc). This is probably just the honeymoon phase, but i still consider it generous because the cards look pretty.
TL;DR: Game good but so very laggy (not anymore!)
More Reviews of This Game More
otoriemu
4.6I just downloaded and tried to play it, but for some reason it seems laggy from the start page to the game page. I want to play the song, but because it's so laggy I can't tap the notes T_T
seishounenyuugi
4.25“I don't want to play with project sekai anymore” This is a good game, a great new release for the gacha rhythm market. The graphics are a solid 10/10 - the cards (both “actors” and “posters”) are, objectively speaking, beautiful and bloomed illustrations are animated. The 3D models are well-made and don't look uncanny despite the blank stares, with nice outfits and detailed stage effects to match. Live2D models are modern and smooth. The music is great. Nothing outstanding about the covers, but the original songs are catchy. Some characters' voices sound very amateurish, but that's not a death sentence. Planetarium Revue sounds like a song by fine from Enstars at the beginning. The gameplay is very visibly inspired (if you could even call it that) by project sekai, with the same lane design, changing note sizes, note tap effects and even skill activation UI. It is, however, different in that hold notes, instead of sliding left or right, move via flicks in the middle of them. Each song also has several parts where note sizes are fixed to a number of even lanes (every note takes up exactly a third/fourth/fifth of the screen instead of being random). These are relatively novel concepts and i'm glad this game has something special to it. (!!!!!EDIT!!!!!: The paragraph below no longer applies as it has been patched. To greatly reduce lag you can click the cogwheel in the game start menu and select “OpenGL”. I'm still keeping it in to preserve history of the game's state at launch) All the above points are, however, negated by the horrendous lack of optimization, making the game almost unplayable with lag every time a purple note comes up because its lane effect is too much for the game to handle, and after playing a single song on the most minimalist of settings possible you might as well go fry an egg on your phone. If you have a new high-end phone, you might get away with simply disabling 3D, but i nearly burnt my finger trying to unlock a Stella chart (equivalent to proseka's requirement to clear an expert chart with few goods or worse before accessing a master) The teambuilding aspect is surprisingly complex, with needing to take as much as card colour and position in the team to properly activate Sense and Star Acts, respectively. The UI is easy enough to navigate, with the slightly outdated but practical “bottom of the screen” menu. Something incredibly sweet about the home page is that you can click on the girls in the lobby to select the tab where they appear (e.g. pressing Koyomi will direct you to the Story tab). Not rating the storyline because i have not and am not planning to try to translate the game or watch the anime. I can note, though, that it was a galaxy brain decision to name one of the units “Eden”. The value is difficult to rate for a game taking its first steps. The prices in the shop don't arise any suspicions from me, but i'm not knowledgeable at all on the matter. There's a log-in pass for only 480 yen, but it barely gives you enough for a 10-pull. The gacha rates for the actors (the cards you use in your actual lineup) are a standard of 82% for the 2★, 15% for the 3★ and 3% for the 4★, while the rates for the posters (support cards that also give costumes, as far as i can tell) are 80% for R, 16% for SR and 3% for SSR. Both have sparks at 200 pulls. Logging in on release gives you enough to make 30 pulls. Completing a song on any difficulty gives you 30 Geki jewels and getting rank A on extra gives you another 30. There seem to be a few missions that give the geki jewels, but they're one-time and i failed to find any dailies, which i suppose will be added later. Visible free geki jewel income doesn't seem extremely bright, but maybe i'm just not looking where i should or most of them are going to come from events. What i am certain about is that i am not particularly drowning in dia at the moment, though. Speaking of freebies, there's an ongoing mission to get a free Kokona actor 4★ by doing absolutely nothing (read a single main story episode, clear two game modes once, spend stamina, etc) and another one to get an SSR poster of each group by doing way too much (read their main story, which is modeled after banseka's unit splitting and 20 episode format, get the total level of all cards of the members to 1000, get a full combo which [was] completely impossible at the moment, etc). This is probably just the honeymoon phase, but i still consider it generous because the cards look pretty. TL;DR: Game good but so very laggy (not anymore!)