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Honkai: Star Rail | Global

Honkai: Star Rail | Global

Honkai: Star Rail | Global

MIRABEL

4.8

gacha and drop rates, those who are familiar with these understand the concept and are able to save up stellar jades for their favourite characters. you win and sometimes you lose, but regardless we're familiar with how it works.

Honkai: Star Rail is a whole package full of content and value. it boasts an interesting storyline that follows an entourage of characters, and the combat is satisfying and pretty easy to get used to.

although saving may seem difficult and the gacha system that the game uses is different to others (case in point, A3 with only 145gems per 10 draw), it is quite easy to earn stellar jades. there's lots to do like unlocking achievements, beating different bosses and harvesting resources.

the game will take up time to get through, but i believe that's completely fine and one should enjoy it at their own pace. attempting to speed run it will only put a damper on the experience.

in short, Star Rail offers gorgeous visuals and character designs, a fascinating storyline, great voice acting and music (i recommend Chinese VA), gameplay that's easy to pick up and satisfying, and a very valuable experience.

(the only reason why graphics was knocked down a bit is because it runs much better on computer. i prefer playing it there haha.)

More Reviews of This Game More

Johnpaul-kun

5.0

Here is it everyone, this is all what we've been waiting for, let's enjoy this game and have a good time with it! Goodluck to everyone and let's have a great time playing with it.

Pocori

3.25

Okay here's my first impression. Warping system is similar to Genshin's wishing mechanics, as they both use 1600 of their premium currencies to initiate a 10x pull, but since this is a turn-based game, I found it weird. You see, most turn based games are accessible with their characters but HSR is the same gacha hell as in Genshin, with domains, a carbon copy of resin system, and how characters 'ascend'. Though, their turn based combat is unique but the rest are just quite uninventive, such as the relics basically another artifs system the same as genshin's. Then, we have craft esse- I mean light cones. Self explanatory... And the restriction to use light cones on specific assigned paths on characters, it's a very ass move, I don't see them as weapons at all like genshin, it doesn't have a single aspect for it to be restricted to specific paths. Now, the good points, they nailed it with the graphics yet again, as well the sfx and vfx. I can't quite judge the story yet since I am just starting out but I could see it has a very familiar character set up, with Dan Heng being the Bronya, March 7th being the Kiana and the MC as whatever but it feels very familiar. I did have high hopes for this game but it just went down for me, don't get me wrong, with all so many criticism, I would still play it to see how the story plays out mainly. Overall score for me right now: 6/10

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