Gundam Battle: Gunpla Warfare | Asia
Gundam Battle: Gunpla Warfare
Developer: BANDAI NAMCO Entertainment Inc.
- Package ID:com.bandainamcoent.gb_asia Version:3.04.01 Last Updated: APK Size:66.64 MB
- Data pack:N/A Requirements:Android 6.0+ VPN Required:No Support Rooted device:Yes
GUNDAM BATTLE GUNPLA WARFARE (Asia) is a GUNDAM BREAKER mobile game.
Get ready for the next battle! The first mobile Gundam game is here to bring the best sci-fi anime mecha action to the palm of your hands! Gundam Battle: Gunpla Warfare is a 3D mecha action battle game based off the popular science fiction manga series. Build your custom Gundam plastic model (aka Gunpla) and take it into battle against other Gunpla builders to win the Gunpla Battle Tournament!
TAKE GUNPLA CUSTOMIZATION TO THE NEXT LEVEL
• Collect, mix, and match parts from over 25+ Gundam anime series to create your ultimate Gunpla
• Gather resources to upgrade parts by completing missions
• Personalize your Gunpla with a unique paint job
BECOME THE ULTIMATE GUNPLA BATTLE MASTER!
• Simple and intuitive mobile suit weapon-based combat
• Create unique mecha combos with Melee and Long-Range attacks
• Choose your Gunpla job license type, In-Fighter, Defender, or Supporter and much more!
EXPERIENCE AN ORIGINAL ANIME GUNDAM STORY
• Win tournaments and save the High School Gunpla club from shutting down!
• Featuring EXCLUSIVE original characters and mobile suit Gunpla models
• Create a squad to battle enemies in a wide variety of missions!
POWER UP WITH EX SKILLS FROM THE ANIME
• Finish mecha enemies with powerful EX Skills to win battles
• Relive iconic moments from the mobile suit anime series
• Limit burst to reduce cooldowns and reload faster EX skills
Do you have what it takes to build the ultimate Gunpla and battle your way to the top? Suit up and download Gundam Battle: Gunpla Warfare today!
Reasoning for the New English Description:
Wanted to describe what kind of game users can expect from Gundam Battle: Gunpla Warfare in a clear manner.
Click here to the official website of Gundam Battle: Gunpla Warfare: link
Click here to the official twitter of Gundam Battle: Gunpla Warfare: link
So 2 things I have been noticing in games I really enjoy and those are great examples of what kills a game and discourages players to continue.
Time to address those issues in public. The 2 games concerned:&For Gunpla Warfare, many veterans are sort of leaving and the player base is dropping. Given the current environment, it's not surprising. A new player can easily pull a new 7★ Parts which are significantly more powerful than the existing 6★ or 5★ Parts. With the stronger and more potential parts, low level players easily out-power veteran. Hence, in 1v1 Arena, there are fewer people playing. Whereas in 3v3 Arena, the overall power is still a major factor, so fewer new players are even attempting that//have reached the necessary power level. Both mean that there are less competitions in the arena. It also means in general, more people are finding the game rewarding or are feeling comfortable at the state of the game. There are players changing their names, expressing their concerns in the new patch.
Whenever developers introduce new system to the original one, they should beware of the damages brought to the players when implemented. Seriously, they earn more than we do. Do we have to literally SPELL EVERYTHING OUT for them EVERY SINGLE TIME? Maybe we should be getting paid to do their jobs for them instead?
As usual, it's Bandai here, so somewhere between next month and the future months, they will be overcompensating again. So if you are suffering on both fronts, you can just lay low and wait a bit. Or like the rest of them, make a new account and get yourselves some 7★ Parts. Well, there are always players leaving...and for now, the general population does feel like hitting a new low.
As for Wild Rift, YouTube Channel: ProGuide's Wild Rift sub-channel (link: ), they have mentioned that in their video before: ELO Inflation.
What surprises me most is that, in a Plat-Emerald game, I was playing support as usual, and I noticed my Vayne was way below Bronze. The "Tumbling In", the "Suicide Pathing", the "Irresponsive Reactions", the "BAD POSITIONING"...
No offense, I am Iron 4 ADC in the eyes of my Platinum-Challenger friends. I have never achieved a perfect ADC play in my career (80% of a perfect ADC play is my personal best). My builds are always questionable. However, I don't make mistakes on pathing or making huge mistakes in positioning badly in a teamfight. When I am that bad and I see someone WORSE than me, I instantly know this will be a losing lane and I had to put on THE DMG BUILD.
Eventually, we won the match, but Vayne died consistently. The Emerald Jungler added me in the end, despite me being BM'd pre-game on TALKING SHITs to everyone like every players...
I look at the Emerald Jungler's profile...he played only 20 sth games and he is Emerald...yet, in-game, he made several serious mistakes of overstaying and absence of map awareness. Does he seem as skillful as my other Emerald friends? Nope. Not even remotely. Hence, ELO Inflation is very real. There are players who aren't as good, yet getting higher ELO (BTW, the ADC is a Plat with negative win rate...40% is really bad).
The overall quality of games is degrading. It has been a problem in the past; now this is a menace (I had a smurf game on Unrank account...I got placed against fully Ranked enemies from Plat-Emerald while my team is consisted of Gold-Emerald...my teammates are so DISORIENTED from mid-game onwards, literally the game is like a ROLLER COASTER RIDE...).
The game is barely playable at its state...(I honestly don't mind players going bonkers if they HAVE the SKILL...but when your skill does set the team backwards...maybe tune that WAY DOWN and stop throwing the game?).
In the end, I tilted the enemy carries so hard, I feel like reporting myself for being a toxic support...