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Description
This is a game that simulates running a seaside dessert shop, where you must navigate high operating costs and fierce competition to survive. Being close to the seaside helps maintain a steady flow of customers, but it's still subject to weather conditions. You need to employ marketing strategies to boost foot traffic. Additionally, you must utilize convenient shopping methods to cater to consumers' personalized and diverse shopping experiences. Simultaneously, you must pay attention to the quality of your products and comply with various inspections conducted by regulatory authorities, as failure to do so may lead to immediate bankruptcy.

Players can create food and sell it to customers in the game by clicking on the food image in the bottom left corner. Producing food requires the consumption of concentrated values, and if the concentrated values are insufficient, the corresponding food cannot be produced. Players can hire employees to make various types of food. The production of food by employees also requires the consumption of concentrated value, and employee wages need to be paid every hour. In the case of sufficient funds, employee wages will be automatically deducted. If employee wages are not paid for three consecutive hours, they may resign automatically and be forcibly deducted from their outstanding wages. Employed employees can be found in the in-game store. Players can also purchase food production equipment in the in-game store to increase the quantity of food available for sale, but customers can purchase up to 9 types of food at the same time. Making food also consumes the durability value of the equipment. Players also need to repair the equipment after it is damaged, otherwise the equipment may deteriorate in quality, take longer to make, and reduce the quantity. There are also some skills that can be used in the game, such as reducing production time, increasing output, and players can purchase skills to reduce in-game rent and tax deductions. Employees also provide an upgrade function, which reduces their food preparation time, improves concentration and recovery speed through upgrades. Furthermore, the game provides decorations for decorating beaches and dessert shops, which can make nearby beaches a popular spot for check-in and increase the popularity of dessert shops. The popularity of dessert shops affects the number of customers and the amount of food they purchase, making it an important parameter in the game. When making food, you cannot make too many at once. There is a quality mechanism in the game. If food is not sold for a long time, the quality of the food will deteriorate or even spoil. Selling spoiled food will prompt customers to report to the police. After accumulating a certain number of reports, the police will punish the store. There is also a reward mechanism provided in the game, where the mermaid may write the food she wants to eat on a piece of paper inside a drift bottle. If the dessert shop produces the corresponding food, the beauty will immediately buy it. In order to thank the dessert shop, she will stay on the rooftop of the dessert shop for a period of time, greatly increasing its popularity. Mermaids have different levels of weight, with slight differences in their popularity, and they tend to stay longer on rainy days.
The game can continue to operate, but if the funds after settlement on the same day are less than 0, the game will fail.

The system in the game includes the following:
System settings: In the upper right corner, players can set language, graphics quality, UI zoom, refresh rate, and sensitivity through this system.
Concentrated Value System: Displayed in the bottom left corner of the game, players can see the remaining concentrated values.
Automatic garbage collection function: Click to automatically remove spoiled food, and players can extend the automatic collection time by watching advertisements.
Food production function: displayed in the lower left corner of the game, click on the corresponding food icon to produce the corresponding food.
Skill System: Displayed in the upper left corner of the game, there are active skills and passive skills. Active skills require clicking to use, and players can reset the cooldown time of active skills by watching ads.
Date System: Displayed in the upper right corner of the game, showing the current in-game date and remaining funds, with a bar below displaying the current popularity value.
Employee System: Displayed below the date system, the current employee list, employee concentration values, and employee mood can be observed.
Production Indicator System: Displayed in the bottom right corner of the game, this system allows players to instruct employees to start making new food after there is enough food left.

The game is divided into three difficulty levels. In the casual difficulty level, there are almost no difficult points, and players can relax and play the game. The ordinary difficulty level simulates the cost structure of real physical stores more realistically, and requires the development of certain strategies to better play the game, such as which type of food to produce, when to hire employees, and the order of store decoration. The simple difficulty level is in between the two.
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