it's dose not feel like fgo people talk about
its completely different
rewards good lot rolls
music good as well English voice
other games, I feel Idola is asking a bit too much for pricing
compared to it's rates.
Gameplay is good for what it is. However it won't be full fun
without throwing a lot of money or time into it. Since otherwise
you get stuck with sub par characters with long cooldowns
for minimal effects on targets or buffs.
But once you stick around a while (you do not need to pay to
have a good time in this game. Just be around) you'll eventually
come across event characters generally set a 4 stars that you
can max out and bring to your party and from there they can
replace a 3 star until you get a 5 star with at least 1 dupe.
Anything that doesn't start 3 star is generally decent. If you
want to see story, you'll be forced to grind out events to level
up or get materials to level up your characters. Otherwise by
chapter 4 you'll be left behind by 10+ levels because exp rate
is so bad.
Very possible, but highly annoying when a boss does their
special attack for the 3rd time and your healer is still on
cooldown to heal again. But it's only a problem if you play
just story otherwise I feel like if characters had more abilities
it would be better. Since just 2 outside of attack and blast is
kind of very lacking.
The Idola battles are okay but I personally yawn when they
come around, even in story as they feel forced and not all that
Their "pvp" content is you against what I assume is bots of
made teams of other players. Which sounds easy on paper
because all you'd have to do is let the game play itself and
you'd know (if you have the character) said character would
do when. The problem however comes to it not being very
balanced. I carry a lv50 party as my main use.
What am I to do when even on easy they let someone's team
slip in with 4 lv80 5 star characters? My characters on 300ish
attack to try and take out generally 2 very overpowered 450
to 500 defense like level 80's that can wipe my party on a
single burst and it's not very fair or fun making pvp sometimes
tedious and forced losses. I imagine once my team reaches
lv80 overall that will stop. Since unlike a 50 to an 80, an 80 to
an 100 is a better match.
The only way to win in that case is the be lucky and hope the
matched team is someone your team is strong against. Don't
let anyone tell you this game is pay to win. When you throw
money at Idola, yes you get stronger a lot faster and more of
the good stuff and even some gifts during certain events.
But as a free to play, there is nothing that game gives paid,
that I couldn't get as a free to play. Just a lot slower.
Overall: I think characters should have more attacks as just 2
per character is boring. Weapons and characters in banners
should be separate. And rates could be a little better.
There is only 1 4 star character I have that's duped out not
from an event. If it's not Quna only 1 5 star out of 10 has a
single dupe. Every single 3 star I have could of been fully
maxed out about 2 times over. However weapons and souls
are fine due to how often they drop out between missions,
events, banners. There is even items you can use to level
symbols without dupe. Pretty hard to get them, but obtainable.
Idola is nowhere near as bad as these other games. Unlike
dokkan or legends setting you up to lose within 10 seconds
if you don't have the favorite units. Even if 3 stars aren't all
that good, I'm 100% confident I can still take them on a hard
quest and come out on top. And when you do events in Idola
you really walk away with some things worthwhile, whether
it be a new character, leveling items, souls, or weapons.
Idola is worth the time, but if you think of spending, just
remember what I said. You won't get your money's worth
out of it, you'll get something, but you'll get those same things
a bit slower by just playing the game. Like every other gacha,
spend when you got spare money and really want to.
Otherwise pass and save up for something that may come
Let us first understand its positive aspects. Gameplay. Mobile games for general standard are needed to be easy to engage without often consuming your times too much. According to this viewpoint, IPS did a good job of creating an undemanding turn-based mechanic with the implementation of auto battle, auto repeat, x2 spead and skippable animation. One may argue that these aspects would butcher the "actual gameplay", I disagreed for in this review I am discussing about gacha games, which are entirely different from pc or console respectively. Thus, IPS could be picked up and played without worrying yourself too much.
Content, pvp and events insofar as the time of writing this review. IPS for the most cases understood its fanbase in particular and newcomers in general very well. The game knew what we often expect, let say summer event. Great banner, good rate-up, new characters with beautiful illustration, pre-event and main event with alot of freebies/material to farm for. Additionally, IPS also offers you with daily x10 rolls permanently on general banner. At the core itself, there are main story to play, side missions for farming, daily activities, Idola mode (similar to raid), fate chapters and finally pvp. On the basic, most of them are the same as other gacha games, nonetheless providing you with sufficient amount of enjoyment in a less time-consuming manner.
PvP itself. If There is a tier list, there will be meta. IPS is no exception from this notion. However, in retrospective, most of my experiences with pvp were rather pleasant. The pvp is seperated into three sub-categories which I shall call bronze, silver and gold. Each will match you up with suitable opponents. Bronze usually starts at B+ (low power), Silver is often at A~, and Gold is usually against S~. Each yields different amount of pvp currency for pvp gachas, which included exclusive characters, x2 rate, material... Hence, even if you feel underlevel or do not have "meta chars", you can still save up enough currency for rolling notwithstanding.
The game strongest gimmick may actually lie in its design orientation. Beautiful illustrations without falling under the spell of oversexualization for fan-service and cheap marketing. Factoring with its free chaos /law/neutral system, which is similar to light/shadow in e7, and you have abundance of great design to be entertained.
Now we come to discuss where IPS did fall off. the never ending cycle of dupe system, one of the greatest sin in gaming history we ever witness if sins are permitted (joke). Under the scope of consumers, this decision is but infuriating and unfair due to Appalling rate for 5* characters, unparalleled growth. Notwithstanding the subtituted materials, this system is far from making the game enjoyable.
Very interesting universe connecting with Phantasy star online and yet the game cannot go beyond "interesting" with its subpar writing, forgettable characters and poorly written villains. Fate episodes are not even an improvement, however, they provide with sufficient information to understand your favourite characters insomuch as the writing allows you to.
Finally, the loading time. Personally, this problem stemmed from my own experience with the game, which was similar to let say "F**", everything was under this annoying, slow loading screen before I could actually play anything. Hence, scrapping my entirely playing section with continuous alt-tab in order to wait.
IPS is a greater game in term of customer service and listening to their fanbase. Yet it is without fault and many often hesistate too look past these problems. Notwithstanding these matters, Idola Phantasy Star is definitely time-worthy and one should play if he/she is looking for another good gacha on the market.
P/S: Global version is CBT right now and maybe wait for official release if you could not bring yourself to put everything in google translator.
The game has improved in visuals since its initial trailer, distancing itself from F/GO in that department. The game starts with a guaranteed 5☆ gacha pull, and after that the gacha rates are fairly forgiving, at 2% for a 5☆ Character, a step above recent games like Dragalia Lost.
The battle system has nuance, with the ability to set up 2 teams of 4 characters each, with a burst limit system and a slider of attacks for each character. There is also a x2 and auto options, and the AI is decent enough most of the time not to get themselves killed.
For pre-registration you're given enough stars for a 10 pull along with a 10 pull ticket, making rerolling easy, especially with the first free gacha being after a short initial download. I have a lot of faith in this game, and am having a lot of fun with it so far.
and now i have finish episode 1
THIS GAME SHOULD BEAT THE FATE GRAND ORDER
how to change one of them into chaos? I'd like to use both of them in one party (since this game doesn't allow duplicate in one team).
for a starter I have located 2 letter like items in my inventory, and many ppl said that the exact item to change their fate, but when I chose it in the character tab, there is none of character's fate I can change.
can anyone help me? do I need to complete certain stage in order to change fate?
thanks in advance sorry for my rusty english