Xanadu Land Review(s)
4.0
4.0
There's lots of 1 star / 5 star irrational comments which I hope we can hold a relatively fair standpoint. I myself is also a developer, and my best moment is someone else telling me what should I do to improve instead of stuff like "what I did is bad".
首先是画风,封面其实蛮好看,但游戏内贴图一方面是贴合像素风,一方面是工作量太大,所以可能设计的没有那么精致,但其实这些武器看多了似乎也挺顺眼的(至少我在大部分 rpg 常玩的 archer 的这六把弓,四个护手还不错)。美中不足是移动时背景的平滑度(虽然我其实并没有想到对策),可能是因为背景边缘对比度太高(对比度低容易看不清),同时像素块太小(但是大了牺牲视野),很难同时聚焦前景人物和背景地形,打久了会有点刺眼,但是刚好对应上了设定(复古一点也有好处)
First of all, I rate 4 for the style of art. The cover is super nice tbh, but things in-game is not as pretty as the cover (maybe cuz of the design of the older game style). ONE THING that makes me feel uncomfortable is the contrast ratio, which is too high on the layer of the map.
音乐的话,你游的品味真的有东西,选曲基本都是听不腻,能单曲很长时间的、节奏型较强的曲子。
For music, all those are nice which i can listen in single cycle mode all day.
然后是机制和可玩度,个人认为你游死亡删档的功能其实设计的很好,这强迫玩家走一些更保险的路线,而不是像其他传统 rpg 一样,可以靠人数优势当敢死队。另,作为一个玩 minecraft 十来年,hypixel skyblock 开服玩家,我个人是很喜欢长线生存的,不追求每天一定要上班打卡做日常,但是喜欢偶尔上线做点喜欢做的事,所以我不太喜欢赛季制(之前元气前传退坑就是赛季制,archon 倒闭也是这个原因,很难留住老玩家,也很难有游戏文化 & 一些深层机制的玩法开发,因为在反复清进度;虽然能保证活跃度,但大家总会疲劳,清一次进度走一批人)。与其不如在机制上鼓励老玩家带新人(这点阴阳师做得还不错,师徒系统,不过 beta 资源给的这么多也没人会当徒弟吧(
Coming to mechanisms and playability. I personally believe that the death punishment is a right needed thing since it forces us to fight more carefully. As a over-10-year player of minecraft and a start-off player of hypixel skyblock, I enjoy the long gameline of MMORPG. I'd rather login whenever I want than doing daily comms like a IRL job. Furthermore, I hope the barrier between seasons could be canceled cuz I want a longer gameline than a month.
故事线这块,感觉确实精力不够,在关卡中确实能看到一些 boss 关系,但整体比较少(不过我刚好 storyline insensitive,所以没故事反而好,有我大概率也是跳过)
Talking about storyline (does it even exist?), we can see some designs among bosses, but there's no specific storyline through the whole game.
最后是想课(是我理解的氪金吗?)你游氪金设计的还蛮合理的,因为毕竟有个拍卖行。横向对比另一款 2D 像素 RPG 浮石之旅(我23暑玩的比较多),微氪是牛魔的 1288,重氪被曝出十几万;你游算是良心了。30 天会员 32.44 r,这个其实建议可以用金币买。一赛季的令牌 70 左右(具体记不清了),7 年手游皇室现在也这个价位,虽然玩家确实都觉得高(那是因为我们都是从 30r 远古令牌版本玩过来),而且你游令牌给的确实挺多的,升级速度也还算合理。如果你想通过氪金快速变强,氪三百块的金币,在珍宝买10w银币,基本能拿下一套非常豪华的蓝紫混搭装+神佑(参考价格:5k银算是特别好的紫装白板,重铸最多花30-40石头,建议武器和防具紫,副手和饰品蓝,因为后者吃机制,没那么吃数值,紫神佑1w5一张劵)。
Last but not least, this game isn't P2W that much cuz you can't maxout items without time consumption. And also it has a relatively fair price (32CNY monthly VIP, and approx 70CNY season pass). If you hold strong willings to max your gears in this way, 300 CNY is the highest amount you may need to buy extra gold coins to change to 100k silver coins (epic fresh gear is like 5k per , 15k soulbound, and btw dont trace the leg ones)
综上,唯一希望改动的是赛季制,这个是最影响玩家留存度的(22和23年大环境下千篇一律 滚服 or 赛季制,我记得不少人反感来着,23年10月-11月星球重启公测觉得挺好玩,但是后来听说要做成滚服的,立马就退坑了,因为不想当死人,一个服务器就两三个活人也太恐怖了(不知道现在还是不是这样)
To conclude, all I suggest to change is the seasonal thing. Since it's not a competitive PvP game so this is completely unnecessary. And it may cause additional player losses.
(补上了英文,方便外国友人交流)
(rewrite in english so other who don't understand chinese could also have a discuss here)
4.0
5.0
as the other said This Game Is HARDCODRE. Just try it. The Gem in store.
5.0
I can see the Realm of the Mad God influence and it's super cool to see a mobile game in this style! ^_^
3.6
3.4
They should add options of Auto-follow (On/Off)
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