Phantom Rose Scarlet Review(s)
4.6
Look, Phantom Rose Scarlet is a good game.
Is it revolutionary? No.
Is it the best game I've ever played, ever? No.
Is it a decent mobile game made by a solo dev with minimal p2w items that hardly effect the game anyway, with the rest of the microtransactions being optional cosmetics, and optional ads you don't need to watch, that's easy to pick up and play whenever?
Heck yeah.
It's a pretty fun deck builder for mobile, amazing for something made by one person, that succeeds at looking both cute and badass while also being designed to be put down at a moments notice while losing 0 progress.Kinda like how you when you close a DS and it freezes the game 'till you can play again later.
You could at least give it a try, you know?
"Okay. I have to go now, and get back to playing Phantom Rose Scarlet on my Nintendo 3DS"
- someone, probably
4.4
A roguelike deckbuilding card game where your cards not permanent, the gameplay quite simple, you just need to read the cards description so you can choose the most effective cards.
The artstyle reminds me of Skullgirls, Helltaker and somehow Darkest Dungeon, it's cute and badass at the same time >:3
5.0
3.8
Has a certain degree of challenge due to the random draws
4.2
【User Interace (UI)】
Dark theme with a minimalistic but eye-friendly color palette. No problem playing this at night, but it's not difficult to play it in broad daylight either.
The text is easy to understand, but there are cases where you need to see how it actually works before you get it. (e.g. Status buffs/debuffs)
Menu layout is well-organized. Buttons and textboxes are big enough to house a good amount of text and still be easy to press/reach with one thumb.
【Visuals】
Reina is everywhere. She greets you right from the Title Screen, and is showcased in the Main Menu, as it should be.
The card icons are simple yet unique, that you know which card does what without looking at the description.
The backgrounds tell a story of what life used to be at the mansion, and sets an atmosphere as you progress through the adventure.
【Audio】
The background music makes you feel the game without overpowering the other elements or distracting you mid-battle.
The choice of sound effects used for different scenarios were well-thought out. They're not just put into the game, but processed to add characteristics.
The game's setting is inside an old mansion, across multiple floors. Adding some reverb to action SFX (e.g. battle, interactions) highlights this pretty well.
【Gameplay】
It's a strategic card game that you can get in and out of anywhere, anytime, but the level of creativity you can put into your cardplay is actually pretty high.
Depending on what you have, your strategy can vastly change, and that makes the battles more interesting to me. It's a rush to get those "just in time" moments.
The variety of difficulty with the battles makes it all the better to enjoy. Enemy-exclusive unique buffs help reduce how repetitive battles could sometimes get.
【Summary】
For a one-man studio, this is one remarkable game. I'm not heavily into card games, nor am I playing the game seriously, but I'm having a lot of fun with it.
This game has the perfect balance of 1) Not being too easy for the experienced or too hard for the casual player, and 2) Not too engaging to easily lose interest in or too reserved that you need a lot of playtime to understand what's going on.
It's just one casual card game you can come back to anytime, but you can also explore deeper into if you choose to invest your time in it. Give it a try sometime.
4.0
Can't really increase the deck size much so you really have to think about your play style in order to keep which cards. Would be great if the skinz give some bonuses. Good for filling in the time while i run out of stamina in my main games.
3.8
5.0
Вывод: игра более чем годная, советую
3.6
5.0
3.8
4.6
4.8
3.6
4.2
TF u saying Sei?!
![[發火]](/cdn/img/transparent.png)
*Slaps kid* Shut up! I kinda want to spew something deep on a game review. Besides, this game kind of have the same vibe with the quote I've provided.
![[厲害]](/cdn/img/transparent.png)
Phantom Rose Scarlet... When I first saw this game, I've been reminded of Night of the Full Moon game and have thought to myself: "A card battle thingy eh? Maybe I should give this a whim?"
So I've downloaded it and let it stay on my phone.
A week later, I was able to play it. The game was quite easy to learn. I could say it's easier to learn than Night of the Full Moon (NFM) not because it's simpler, but because (with my current experience) it doesn't have classes which gives advatages or disadvantages. You only have your card deck to build, dissolve the extra cards and continue on your journey.
As I've said, this game is easier to learn but this is also a bit harder, if not much, to strategize than NFM.
You see, on NFM, if you've already mastered how to use your class properly and get the right cards along the journey, you're already pretty much OP.
On this game, since there are no classes to take advantage of, you'll pretty much just keep strategizing with your current deck and make it work.
Some enemies are also quite resistant of your current strategy or deck via having counters on your cards and etc.
Should they try the game Sei?
![[白眼]](/cdn/img/transparent.png)
Well, the game is very straightforward so it should be easy to get in to. But like NFM, it's a casual game. You'll just probably play this game just to pass time and it's also a good game at that.
I won't compare the graphics with the other game. It's unfair but I'm seeing that there will be improvements on this game one day.
4.8
4.2
4.4
Recommend 10/10
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