機動戰士鋼彈 鐵血孤兒G

機動戰士鋼彈 鐵血孤兒G

Mobile Suit Gundam: Iron-Blooded Orphans G

tara endou

4.4

I've been playing this game for almost 15 days (I guess? I forget, I played it when it first released). The story is great like how they deliver IBO and Gekko. The gameplay is turn based, easy navigating and easy to understand even if you can't speak Japanese. But I might have bad reviews for these thoughts:

1. MAINTENANCE SCHEDULE IS ALMOST EVERYDAY
When it first launched, there were plenty of bugs here and there. It's as if I'm playing the beta version of this game. Freeze screen during battle boss/battle duel, error while binding account (I will explain about this later if you have trouble on binding your acc because of region lock) and trouble on receiving rewards after battle. At first, they didn't tell us from their Twitter account for scheduled maintenance. It's just, boom, happened in the middle of the game before they posting something about it, resulting on several people complaining about how lack their communication with their player. Later on, after several angry replies, they finally gave announcement before doing scheduled maintenance

2. It's hard to stay F2P in this game
Every 10 gacha costs 3000 Rare Metal while sparking costs 90.000 Rare Metal (around 300 times of gacha in single banner). They gave us good starter tho, you could choose one SSR, one Pilot and one Scene Card as new player. And they also gave you free SR Orga+Mika+Barb as miling stone campaign gifts. But later on, it's really really difficult to collects RM. Daily mission gave you only 50 RM, main quest story gave you around >30 if you could accomplish their requirement each missions. Of course you could still collect some on event but it's hard too. I didn't really recommend it if you're temperamental with this type of gacha game.[可憐]

3. Ridiculous Evolution requirement materials
Of course you could have easy resource from Atra because she sells items for upgrading+evol in certain time for 1 hour. But when you almost reached 7 evol or more, it required you to have it's own fragments. For example, Mika SR on level 61 required you to have their 75 fragments of Mika SR too to break the levels, means that you had to get him in gacha again[發困]

4. Binding Account problem
At first, I have trouble to do this because they said I can't register due to region locks. But I figured out the problem tho. When you registered your Bandai Namco ID, after filling email and confirming passwords, choose Asia-Japan region and do not fill it with your original region.

當前遊戲的更多評論 更多

瀚海西风

2.0

超级肝,又氪。差不多要肝100种养成材料,养成45个角色。 有个活动,奖励丰厚,有5关,每一关都不难,但限制使用人物,上了场的就不能再上。 但你玩了一两天,资源用差不多,也就养成了一个队伍,要过这关,你得有5个说的过去的队伍。 机甲,礼装好说,捡垃圾也能凑合用。 但指挥官你连垃圾都没有,肝了差不多,加上送的钻石,也才70抽,花20抽抽指挥官,算上系统送的几个指挥官,也才凑了10人物,大部分垃圾你想不想养,还得另说。 正常讲,你得有20个指挥官,还有10个指挥官的缺口,你得从池子里抽。 奇葩的是,任务失败,仍然浪费次数。 逼氪与否,自己判断。 1,养成分机甲、指挥官、礼装卡三类。都有SSR,SR,R三种。 可上场4个机甲,每个机甲,搭配1个指挥官,搭配4礼装卡。 机甲养成有等级材料、等级上限突破材料、机甲技能等级材料、机甲附魔(4词条)。 指挥官养成等级、等级上限突破、技能等级、附魔,同上。 礼装养成有等级、等级上限突破。 商店里有近100种养成材料,需要你肝。 每个养成种类基本都要花通货:钱币,游戏里刷任意图都会掉。 按克制属性,类似金木水火土,需要五个编队,所以最低要养成20个机甲,4个指挥官,20个礼装卡。 一开始送40抽,第五章完成,能做的任务做完,还有30抽,之后基本效益趋近于0。 2,上述三类都有特、速、汎、耐、持等属性倾向,比如血厚,起手速度快等等。 3,机甲5种属性,A、B、C闭环克制,D、E相互克制。 池子机甲单独的,3%SSR概率,有限时双倍池子6%。 4,指挥官和礼装卡一个池子,SSR4%概率,限时8%。 礼装卡分极品、秀、优、凡等品质。这个最麻烦,有类似套装效果,目前有加血、攻击力、技能攻击力等近20个种类,分2件套效果与4件套效果。每个指挥官4件礼装,不同品质的礼装有1-3种效果,游戏里套装效果栏位最多有8个。

情逝心碎

1.0

一场pvp十几分钟,看两边机体你一拳我一脚的打来打去,制作组没玩过游戏直接上架是吧?

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