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靈魂潮汐 | 日文版

靈魂潮汐 | 日文版

Soul Tide | Japanese

ThatOneNepeta

4.2

Very suprsing, like revived witch this game came out of nowhere.

Can't really talk about the story and dialouge since i dont speak Japanese.

Art is clean and stylised, 2 art along with 2.5d models in game .

The same affection syestem you see in most waifu collectors but each character has a cute ''theatre play like'' unlockable story that will advance the more you invest in the character,

Characters are very distnct from each other. all with distinct personalisties, voice and models, will talk about how they play differently down below.

Gameplay consits from what ive experianced so far of 2 types.
You start a map with your 1st in slot character as a represntitive of the entire team as a unquie 2d sprite. You are able to slect paths for your team to take, engaging monstes, picking up treasure, solving puzzles, finding secret paths, reaching the end goal point.

Yes there are puzzles, basic from what ive played, such as navigating times spike traps, opening doors, using map quest items to be used on interactives, also there appears to be a puzzle event mode that gives good rewards by solving it in the least amount of moves made possible to reach the end.

Combat, you have a team consisting on 5 characters that contruct your party, filling roles of damage dealers, support, tanks and hybrids of borth.
Now this is where thins get intresting, each character has 3 different ability sets they can choose from the character profile page, allowing the entire way they play.

For example, you start the game with a support as your first unit, having a heal, buff , single target attack, teamheal ultimate but when you reach level 15 with them, you can now change them into a damage dealing hybrid with an entirely different set of 4 skills, changing the entire way they work within your team, i think the next breakpoint is level 30 where you unlock the 3d selection of skills for that character, this allows for an amazing variety for the 5 characters in the team.

You start fights on a turn based rpg syestem, characters have a turn order on the left of the screen to show which characters go in order. Standard rpg turn based combat, fight the monsters, select your skills, heal your wounds, win.
There are bosses and event bosses to change your teactics around, so there is a nice amount of statergy involved, easy to learn but hard to master.

Music and sound effects are ok, very sombre and chill from what ive heard, on the games release, it looks like a few sound effects are missing from places you would expect a sound to play. Voices are nice and varied.

The Gacha is also uniqie in that, it's a mix of characters, assist slot equipment, characters themselves do not have a rarity, instead characters are the ''SSR'' themselves at a 4% rate to pull whch considering that each character has 3 sets of abilities are basically 3 characters in one.
So far summon currency has not been hard to come by, you are given a nice amoun of free tickets, also, a tip, spend your summon currency on the level up and begginer packs to get discounted summon mats and extra goodies and also on the 1st step of the current banner for a discout multi.

Overall, very solid, promising, hoping for an english release so ill be able to understand the story.

當前遊戲的更多評論 更多

fan qqpp

3.6

PV和剧情让人感觉花了很多心思,但是跑图太麻烦,一个游戏加上一个强制元素就是对玩家的一次筛选,我就被筛选出来了(跑图没有加速,战斗最多两倍速,跑图没有自动) 删游是看着1-4那踩点和地刺的夹心饼干,想着之后还会有什么等着我呢?心情激动,退出长按删除。 剧情体验一般,主线没几句对话全跑图了,基友减分(galgame里这种还挺常见的,但是减分),个人剧情看着角色那100级好感和需要钥匙的好感锁,我看了神官的pv和大部分角色的首剧情之后,有点吸引力,但是不够我浪费那么多时间去慢慢解锁,不过回想机能挺全,以后有退坑号不太贵的可以考虑收,看完剧情再转手卖了。 对胃口的话应该会挺喜欢,拿赛马娘对比的话,这游戏起码随机性没那么高,能不能过没那么看脸,通关后玩家成就感比较高,还是能玩下去的。 不够我就算了,感觉太拖时间,剧情体感也一般,就算是之后能用脚本挂机日常,前期推图也能麻烦死我

星河

5.0

[開心][開心][開心]可以的期待游戏可以的

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