3.8
Regarding the graphics, I'm surprised at how refined it is, excluding the optimisation, the overall presentation of the game is beautiful and unique in a way that the stages are really reminiscent to what you think a witch's labyrinth would look like if it was in 3D, I absolutely love the details in some of the labyrinths like Charlotte's and TV Witch's labyrinth, it screams budget, I was also surprised at how well they depicted the witches with their distinct artstyles and models.
Other than that, the characters are perfectly modeled, their features look exactly like in the anime.
For the visual effects, it's above passing grade, but not as flashy as I thought it'd be.
One of the most well-known things about the Madoka Magica franchise, is their original soundtracks, they've taken the OSTs from the anime and incorporated it into the game which sounds lazy but it's actually a good choice, as there's nothing like the feel of nostalgia and how eerie some of the OSTs sound, fitting to the themes of the main story, especially the combat OSTs, they are so good that I had to pump the 'BGM' volume to max.
![[賣萌]](/cdn/img/transparent.png)
![[哇噻]](/cdn/img/transparent.png)
For the storyline, they ripped the story out of the anime then placed it here, but, if we're talking about Magia Exedra's OWN story, following a magical girl who's lost their memories, feelings and everything else except for speech and body, it's lacking, a lot, like sure the premise of the story is to let the lost magical girl regain her true self by travelling to different memories and experiencing them, the writing is honestly flawed like they just used her as a medium or a portal to introduce people to the anime's story instead on focusing on the lost magical girl. (Again, I'm talking about Magia Exedra's story, not the anime's)
Moving onto the gameplay, where?
Just kidding, the battle system is speed-based and a five character roster, with a break system that's reminiscent to some other turn-based games, but there's one thing I like about Magia Exedra's break gauge, you can deplete the gauge with any elements, the elements shown below the break gauge are the more effective ones, but in truth, it's not compulsory to have a team full of the dedicated element unlike...
🚄. The difficulty and learning curve is non-existent (very easy), currently, the bosses are quite straightforward, no puzzling gimmicks yet, but I do hope that there'll be something like that soon. Oh boy, next, is the gacha, the rates are higher than your usual gacha games, with five stars having the rate of 3% to appear, but the problem comes with the gacha currency. You get only 30 magica stones for each story stages; in my opinion, it's quite less, since one pull requires 300 magica stones.
All in all, I think it's a solid turn-based game if you're a fan of this franchise and it's also a good entry point for people who wants to get into madoka magica through playing it.
當前遊戲的更多評論 更多
時崎凜夕
1.5兩個版本都有鎖區 需要vpn才能正常遊玩 被擋在門口等之後出了國際服或是中文服再來[為什麼]
Foxer
2.25画面好看,但是up池连开(开服一个月up了7个角色),关卡又多又无聊,打一遍剧情难度,小boss和boss都要手动,打完之后又是困难,困难倒是可以全程挂自动,但是挂自动根本打不过boss被一路撵。打完困难,接下来还有梦魇。每个难度的每一章都会送同一属性增益的记忆,但是增益几乎是每个难度翻一倍。打关给的资源少得可怜,打十关才给300够一抽,通关章节300,每个剧情章节可以找100(隐藏),扣扣搜搜打好几章才能凑十连。七天登录给250,每天日常40,周常250还是150,池子没有保底,只能200硬换,也就是说运气差完全不出角色也有可能。目前up角色都会进常驻,没有限定,要玩得舒服就得刷初始,然后无聊地推关。最主要的是:这游戏赠送的抽数(钥匙)有保质期,30合一的五星角色必出碎片也有保质期,甚至连抽角色溢出之后兑换物品的碎片也有保质期,除了钻石根本囤不起东西。总之游戏还算是好看,但是就是不好玩,你就是是为了情怀,也很难抽到角色,战力不够就只能长草。要知道游戏里的资源本是根据游戏内推章节给的rank一级级解锁,耗费的体力不变,游戏刚开始的一级都可能差一倍资源,到中期(打完困难前后)的时候,需要的资源大部分都要去活动/竞技场商店兑换,活动的剧情可以跳过,但是打一关就是连着好几个剧情。要知道活动一关就给10钻,剧情一段也是10钻,它明明可以直接给你30钻,却让你连着再看三段剧情。仅推荐情怀玩家游玩,感觉不如去玩崩坏:星穹铁道。