首頁 > 遊戲庫 > 未來戰 | 韓文版 > 遊戲評論詳情
未來戰 | 韓文版

未來戰 | 韓文版

COUNTER: SIDE | Korean

Oratine

4.6

TLDR: Korean Nexon is generally more generous and better than Global Nexon, and should stop getting mixed up with it.

I'll be quite honest with this review, for as much as I can be.

Now I was looking for a new game to play, since I got tired of playing one other game and I just needed to pick up an action game, before the release of SinoAlice's global server comes out. To be fair when I was looking at the page of this game, I didn't notice the developer, because the first thing I went to was the comments, just to check out on how screenshots of the game looks like. And then I checked the reviews, and oh my, once I saw the word "Nexon", I was a bit nervous and confused.

I understand that Nexon has made questionable moves with the SinoAlice Global server. But that does not mean that Korean Nexon, (in which this game is from), is the same bad company as Global Nexon. I can tell you for a fact that i've played a game from Global Nexon, which was an MMO called Elsword, however Elsword is also done by the company KOG, so that in itself could have been the cause for the terrible updates and inputs that Global Nexon and KOG put into that game, which is a major shame.

However, with COUNTER: SIDE, I can tell you that Korean Nexon is much more generous with their users and is very understanding, as well as a huge developer, that makes their Korean games all F2P, hence with Korean Elsword, because that game is also manufactored by Korean Nexon, and not at all KOG or Global Nexon.

From of the looks of this game,
I honestly give this a solid 4.5, as a huge plus for me, is when games download manually on the notifications center, without you having to be in the game to let it download, as I have a few problems with some games making it difficult for me to stay in the game screen as it downloads, making my phone either overheat, turn-off, or the game doesn't even download the full data in it (looking at you King's Raid.)

I also give the voice acting in this game to be quite good, as someone who has had a fair share of hearing Korean voices in other games, I do in fact like to hear Korean voices, just as much as i'm fine with hearing Japanese, Chinese, English, and any other language voices in games. This game from what I have heard is also very generous with their crystals, which is something that I would suspect from a game made by Korean Nexon.

I saw the gameplay for this as well, and I instantly fell in love with it. I love it when games have an RPG style of fighting or a manual style of fighting. I just hope that this game is also able to be in multi-window, as I like to listen to commentary videos while playing a game below it. I haven't read the story yet, but i'm hoping that it is promising, and either interesting, or at least the game could still have the story and I can just continue with the gameplay itself.

I'm going to be playing the game for the first time today, and I hope its a bit understandable that Nexon has different branches, that are not like Global Nexon at all. Korean Nexon is better than Global Nexon in general, as Global Nexon just shut down their games, want P2W games for more money (as Global Nexon are schemers.), and they honestly ruin games, because they know that the good parts that they put into their games were good in their betas, and then they ruin that nostalgia with the broken PVP systems, unfair gacha or droprates, and with them being waaaay too slow to fix a game from the start or to just keep its fair game as before.

In conclusion, Korean Nexon and Global Nexon should not be labeled as the same bad company. Its Global Nexon that should be labeled as the only and bad company, honestly. (#--)/ .

當前遊戲的更多評論 更多

4.0

今天更新完之后就进不了商城了,谁知道为什么吗

徐龍

3.0

插眼,2.4日公测,可能锁卡锁区,而且未必好玩,未必合你的心意,建议先观望下。ios玩家先别买什么认证号!(官方已改12+,不用认证了) 玩了1天,12级,目前没锁区,玩法猫战塔防玩法,抽卡为建船抽卡,,SSR概率3.5%,参考下我130多次单抽3SSR,平均40多次1SSR,老套养成系统,人物升级升星升技能装备和基地强化一条龙,有实时PⅴP,游戏优点很明显,画风人物设计live2D技能演示人物动作等,缺点也很明显,极少数时候会卡不流畅及卡在加载45%上,抽卡爆率感人,最让我觉得难受的需要养几个基地需要养成的人物也太多了,几打,怕了怕了,养不起,养起来太累了,人多时技能动作眼花缭乱,pvp土豪的天下,不喜欢这玩法的很容易腻,玩不久就弃了。 第二天,15级,到EP3,果然至少养16个人物打底太累了,养8个人物我还能坚持玩下去,没开服时也以为养一队推基地就行,谁知道连养二队都只是打底,后面还有三队,四队,……。而且仿船式走法加操控几个基地支援打怪不能让我感觉有策略性,反而让我觉得麻烦暴燥。(吐槽下第一次见猫战式塔防初期要求必须同时养十六个角色打底的,后面要求养的还越来越多!逼肝?) 在加上这老套的养成系统,在下告辞,溜了溜了。(本来想送号,但想想我这垃圾号估计也没大佬看的上,想想算了。)

熱門遊戲 換一批
在QooApp開啟