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口袋世界3D

口袋世界3D

Pocket World 3D

Řėpłąÿ

3.2

1. The game has a great collection of dioramas to make. Each from a different country of Earth. Almost every piece of a puzzle invites you to truly consider where it should fit.
2. The music this game has is somewhat fitting for its game archetype. It does at times, provide a soothing feeling when you listen long enough. Of course, it does not mean you will not enjoy the game if you prefer other background music choices.
3. Gameplay is a challenge. On one hand, certain pieces only fit when viewed in a specific angle. On the other hand, there can be a lot swiping involved which may become annoying. To make up for that, there is diversity in the stages and the collections. Stages come in sections (like how you would assemble furniture from IKEA) but the pieces are all jumbled. Collections can range from the Americas to Asia and there still is more than just countries. There exists collections by time period too, a rather interesting concept that could spark an investigation once you've completed an entire set. Even more helpful is the fact that you will be treated to some background info on a finished individual model (except the space it gets presented in could be bigger). If you truly want a tougher challenge, try the limited in-game events. They will be tiring, but they consist of already existing models. There is also the feature of exponentially increasing your rewards with an ad.
4. NA
5. Now you might be thinking: If there is so much to look forward to, why do many find it bad? There are some reasons: this game used to have fewer collections. Newer collections were added on a weekly? basis. The game mainly required players to complete a collection before allowing to move on. One could not progress without some degree of completion. There were certain levels that demanded a fee with virtual currency (not just ad-watching). Another issue would be ad prevalence. Yes, ads are a tool to increase your gains but they began to appear even when not expected/needed. Additionally, future additions to the game seemed to have a heavier use of the virtual currency which puts a strain on a player's freely-obtained stash.

Now, I wrote this because I have played this game to see through a few updates. If you're a veteran to puzzles, this style of puzzle-solving might be an interesting choice. If you're new to a genre like this, consider playing just the general puzzles for fun. Enter the limited events should you want a time constraint to the experience. Should you find playing more troublesome than rewarding, quit.

Here's an idea: use a stylus to swipe.

Edit: Apparently, it is not necessary to complete every level (ie. the ones bought with virtual currency) in order to unlock the next stage.

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玄上牧马

5.0

玩其他游戏看广告拿奖励的时候发现的,第一次觉得广告还能这么诱人,看完仍意犹未尽,遂果断下载。 拼接好的建筑模型实在是太美了,尽在掌中能够近距离欣赏这种美的感觉也许就是人们对模型爱不释手的原因吧。 还能学到一点小知识,BGM也相得益彰,PREFECT。 最后,希望向上的视角幅度能够再大一点。

山田家的废鱼

4.0

很喜欢这种拼模型的游戏,之前玩拼装模形1,2和修复小镇(好像是叫这两个名字?总之是同一家出的三个)就觉得有点少不够玩,这个正好玩得很爽。 活动有点那种骗氪的意思,但只要我够懒得弄活动它就不能骗我氪(不对吧! 反正就是很佛的心态来玩就好了,bgm挺好听

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