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魔物獵人 Now

魔物獵人 Now

Monster Hunter Now

Meronamsamho

4.4

NOTE: GO TO SETTING AND CHANGE GRAPHICS IT STARTS AT LOOOOOWWWW

Okay after a good week of grinding and actuslly unlocking a substantial amount of new content this game has def grown on me a lot, the only things i would want is some sort of gym like addition with larger actual raids bosses with raid passes and some way to earn the currency for storage upgrades hp potions etc.

Also i really think the bosses need an actual difficulty setting that affects the drop rates. Because the stars are more about what drops which isnt the same. At the end of the day you have to challenge the higher star mons to progress at all. However havy and easy normal and hard would instead affect the rate at which u would progress with like drop chance but not the actual possible drops.

This really only benefits everyone as if ur stubborn about using certain weapons *cough* *cough* (me and katanas) some bosses will be a lot harder or easier, a seperate difficulty setting would make the game a lot more generally appealable than a one size fits all and would allow slower progression for off meta builds because right now some bosses feel like no progression if u arent willing to use certain weapons which isnt quite right.

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熟肉CookedMeat

2.0

作为MHXr的精神续作和MHW的致敬作,MHN完美地融合且复刻了两者的特点,甚至在某些方面超越了两者。 1. 比Explore还要更像手游,简化到极致的战斗系统把怪物猎人系列20年以来为人诟病的陈杂操作给去菀除莝,同时把14种武器种中多余的8种给直接淘汰,可谓是用心良苦。把体力制度给伪装成生命值再限制只能通过等待或氪金的方式来恢复更是神来一笔,不仅完美体现了手游一大特性,更是鼓励玩家大幅减少游戏时间以养精蓄锐并可以更细心体会游戏庞大的内容,甚至还可促进消费促长经济,这点可谓手游设计的一大巅峰。 2. 沿用了世界的的高多边形数模型来臻至更高层次的视觉飨宴不过是表面功夫,其在优化上所下的功夫才是真正继承了世界的内涵,通过掉帧、短线等方法来完美复刻MHW的游玩体验,让老玩家不禁怀念得热泪盈眶。其远程武器的瞄准更是大大超越了MHR在switch上的陀螺仪模式,把MHWI飞翔爪提高游戏挑战性的设计理念发挥得淋漓尽致,给玩家有史以来最有特色、最有创意的远程玩法,可说是怪物猎人史上革命性的一刻。 总体而言,我觉得所有这是怪物猎人历代以来最成功的作品,只需要不到一年即可达到如今MHF所处的地位,成为所有猎人心目中如熔岩龙般不可替代的存在。

无头骑士巴麻美

3.0

因為建國以後不準成精,所以刷不出怪物很正常吧[不滿]

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