張培緯
突然短線後登不進去了,一直卡在這
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神之头脑
玩了半天,很好玩,自由度很高。不过比较适合游戏老鸟。
先说一下,这个游戏,至少在初期装备上的三个词缀和两个称号是比单纯的攻防血属性要高价的。
游戏内存在很多边际收益递增的属性,有计划的选择词缀比无脑追求高属性和稀有提升更快。
分享一下我现在的Build。
输出面:
武器选择0.8攻速的匕首,寻找op中的-0.1攻击间隔和结尾称号【剑圣】堆高攻速。再寻找+1攻击回数和结尾称号【双剑士】堆高攻击回数。最后寻找提升追加damage的装备/材料组合,如首饰+アイアン=500追加damage
最终形成高攻速x高连击x高追伤的伤害组成。
适当的命中。
适当的异常抗性(麻痹 黑暗 slow耐性为主)。
防御面:
天赋中点出slow 麻痹 致盲三种异常,配合高频攻击,可以让怪物大部分时间处于瘫痪状态。
从结尾称号吸血鬼和op生命吸收中找到一定的吸血。
适当的血防和百分比减伤。
这个build由于减伤依赖对怪物的控制,主要翻车点在于多段攻击触发的,受控状态依然能打出的反击。自身吃异常/脸黑导致怪物长时间脱控。
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存檔壞了 打怪掉的裝備莫名奇妙的消失 有些裝備卡死賣不掉 一括賣掉的按鈕也壞了 轉生了還是一樣QQ
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オイ
em.....
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載入中
千嬌百妹小紅葉
Game Optimization Progress 3遊戲優化進度3
Game Optimization Progress 3
Hello everyone~The game is continuously being optimized, and I saw everyone's anxious voices in the comment section. However, we are considering that we must first improve the quality of the game as much as possible before we can provide better services for everyone~
At present, we have completed the adjustment of the combat system. Let me briefly introduce it to you
Firstly, in response to the slow pace of the game mentioned by the player during the last test, we have changed the majority of the levels in each chapter (18 levels) to only have 3 waves of monsters, and players no longer need to manually move to the portal to enter the next level after completing one wave of monsters.
Secondly, we have added automatic combat and double speed combat, greatly optimizing the convenience of the game. Basically, in most levels, everyone only needs to hang up after entering the battle.
Thirdly, we have redesigned the boss gameplay, with each chapter (18 levels) revolving around a boss. For example, the first chapter revolves around boss Sakura (fox), and players need to battle against blackened fox characters in levels 6-12-18. Each boss has their own AI and skills, and players need to rely on their operations to avoid opponents' skills and explore how to defeat them
At the same time, after completing a chapter, in addition to receiving card draws or diamond rewards, you can also unlock a tattered clothing humiliation plot (shivering plot), where you can enjoy romantic and private plot content. You can also set the tattered clothing humiliation image as a signboard girl, which can be used for flirting with multiple touch actions.
Fourthly, the gameplay of rogelike in the game remains unchanged, and players can still draw skills and general skills from their characters during battles. In this issue, we have simplified the levels of character skills and added more general skills. Additionally, we have opened up a "skill book" function in the game, allowing players to develop their own strategies and upgrade their skills, so that they can randomly obtain higher quality skills.
Fifth: Optimized and modified the combat interface and rogelike skill selection interface
As a welfare, I will send you another picture of tattered clothes and humiliation. I don't know if it will be blocked
In addition, due to the inevitable delay of the game launch time, the appointment activity is temporarily adjusted backward, and the game will be re archived after the official launch time is announced later~~
遊戲優化進度3
大家好~遊戲正在持續的進行優化中,我在評論區中看到了大家焦急的呼聲,但是我們考慮肯定要先盡可能的提升遊戲質量,然後才能為大家更好的提供服務~
現時我們已經完成了戰鬥系統的調整,我簡單給大家介紹一下
首先:針對上次測試完家說的遊戲節奏緩慢的問題,我們將每一章(18關)中的絕大部分關卡都改成了只有3波怪物,並且玩家打完一波怪物之後不在需要手動移動到傳送門進入下一層。
第二:我們新增了自動戰鬥和二倍速戰鬥,極大的優化了遊戲的便利性,基本上在絕大部分關卡,大家只需要進入戰鬥之後掛機就可以了。
第三:我們重新設定了boss玩法,每一章(18關)都會圍繞一個boss展開,例如第一章圍繞boss小櫻(狐狸)展開,那麼玩家在第6-12-18關需要和黑化的狐狸角色展開戰鬥,每一個boss都有自己的ai和技能,需要大家憑藉操作躲避對手的技能,並且去摸索如何戰勝對手
同時,通關一章後,除了獲得抽卡卷或者鑽石獎勵外,還可以解鎖一個破衣淩辱劇情(瑟瑟劇情),大家可以享受浪漫私密的劇情內容,還可以將破衣淩辱圖片設定為看板娘,可以進行調戲,有多個觸摸動作。
第四:遊戲的rogelike玩法不變,玩家還是可以在戰鬥中抽取角色的技能和通用技能,本期我們簡化了角色技能的等級,並且新增了更多的通用技能,並且在遊戲中開放了“技能册”功能,以便大家可以自己製定策略,給技能進行陞級,以便可以隨機到更高品質的技能。
第五:優化修改了戰鬥介面和rogelike技能選取介面
作為福利,我再給大家發送一個破衣淩辱圖吧,不知道會不會被遮罩掉(該圖片為和諧版)