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故事肝完了
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6双指底力练习
CandyEater
只有日文,
這款不是很推薦。
比起音樂遊戲,
不如說是有一點小說,
而且可以聽音樂的app,
打擊的內容真的太差了,
曲子新增的方法是看小說,
曲子中段開始到最後,
是有幾首個人覺得還算不錯,
綜合上來說聽,
起來不夠特別,
而且...
對上小說的內容,
總覺得這背景樂也挑的太差了,
小說是日文,
不過量非常的少,
我是看習慣日文小說才覺得少,
大概一般小說家web週更小說1篇
的1/3~1/2的量,
以下有劇透,
也給不懂日文的人參考。
不知道是不是在地球,
主角大概是11?歲以上的女孩,
整個世界遇上一個危險的情況,
天空下起了一種致命的雪,
碰到的人會產生各種不同的症狀,
小女孩孤獨的徘徊在日本?的街道,
因為她的母親也早已...
小女孩在路上遇到一條狗,
(為什麼人S光的故事,
通常都是遇到狗?
難道貓比較笨嗎?
不管是天災、殭屍、轉移異世界....)
反正最後也...
(那爸爸去哪了??)
題外話,
這款有deemo劇場版的近似感。
上一季有一部叫世界末日與柴犬同行的動畫,
漫畫剛開始前幾話有看,
之後就沒追了,
動畫也還沒看,
(今天補了46集動畫,
還沒完吧,
貴圈真的太亂了)
倒是這季推理短日劇真相在耳中,
我是覺得不錯看,
算比較搞笑,
手法很簡單,
算是入門款,
因為這遊戲似乎也是單親家庭?
以上給想下載的人參考。
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張竣典
想法有料,技術不行,判定、打擊感全部都是渣,只有音樂好聽,其他都不行
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千嬌百妹小紅葉
Game Optimization Progress 3遊戲優化進度3
Game Optimization Progress 3
Hello everyone~The game is continuously being optimized, and I saw everyone's anxious voices in the comment section. However, we are considering that we must first improve the quality of the game as much as possible before we can provide better services for everyone~
At present, we have completed the adjustment of the combat system. Let me briefly introduce it to you
Firstly, in response to the slow pace of the game mentioned by the player during the last test, we have changed the majority of the levels in each chapter (18 levels) to only have 3 waves of monsters, and players no longer need to manually move to the portal to enter the next level after completing one wave of monsters.
Secondly, we have added automatic combat and double speed combat, greatly optimizing the convenience of the game. Basically, in most levels, everyone only needs to hang up after entering the battle.
Thirdly, we have redesigned the boss gameplay, with each chapter (18 levels) revolving around a boss. For example, the first chapter revolves around boss Sakura (fox), and players need to battle against blackened fox characters in levels 6-12-18. Each boss has their own AI and skills, and players need to rely on their operations to avoid opponents' skills and explore how to defeat them
At the same time, after completing a chapter, in addition to receiving card draws or diamond rewards, you can also unlock a tattered clothing humiliation plot (shivering plot), where you can enjoy romantic and private plot content. You can also set the tattered clothing humiliation image as a signboard girl, which can be used for flirting with multiple touch actions.
Fourthly, the gameplay of rogelike in the game remains unchanged, and players can still draw skills and general skills from their characters during battles. In this issue, we have simplified the levels of character skills and added more general skills. Additionally, we have opened up a "skill book" function in the game, allowing players to develop their own strategies and upgrade their skills, so that they can randomly obtain higher quality skills.
Fifth: Optimized and modified the combat interface and rogelike skill selection interface
As a welfare, I will send you another picture of tattered clothes and humiliation. I don't know if it will be blocked
In addition, due to the inevitable delay of the game launch time, the appointment activity is temporarily adjusted backward, and the game will be re archived after the official launch time is announced later~~
遊戲優化進度3
大家好~遊戲正在持續的進行優化中,我在評論區中看到了大家焦急的呼聲,但是我們考慮肯定要先盡可能的提升遊戲質量,然後才能為大家更好的提供服務~
現時我們已經完成了戰鬥系統的調整,我簡單給大家介紹一下
首先:針對上次測試完家說的遊戲節奏緩慢的問題,我們將每一章(18關)中的絕大部分關卡都改成了只有3波怪物,並且玩家打完一波怪物之後不在需要手動移動到傳送門進入下一層。
第二:我們新增了自動戰鬥和二倍速戰鬥,極大的優化了遊戲的便利性,基本上在絕大部分關卡,大家只需要進入戰鬥之後掛機就可以了。
第三:我們重新設定了boss玩法,每一章(18關)都會圍繞一個boss展開,例如第一章圍繞boss小櫻(狐狸)展開,那麼玩家在第6-12-18關需要和黑化的狐狸角色展開戰鬥,每一個boss都有自己的ai和技能,需要大家憑藉操作躲避對手的技能,並且去摸索如何戰勝對手
同時,通關一章後,除了獲得抽卡卷或者鑽石獎勵外,還可以解鎖一個破衣淩辱劇情(瑟瑟劇情),大家可以享受浪漫私密的劇情內容,還可以將破衣淩辱圖片設定為看板娘,可以進行調戲,有多個觸摸動作。
第四:遊戲的rogelike玩法不變,玩家還是可以在戰鬥中抽取角色的技能和通用技能,本期我們簡化了角色技能的等級,並且新增了更多的通用技能,並且在遊戲中開放了“技能册”功能,以便大家可以自己製定策略,給技能進行陞級,以便可以隨機到更高品質的技能。
第五:優化修改了戰鬥介面和rogelike技能選取介面
作為福利,我再給大家發送一個破衣淩辱圖吧,不知道會不會被遮罩掉(該圖片為和諧版)
另外,由於遊戲上線時間不可避免的要想後拖延,所以預約活動暫時向後調整,等後續公佈遊戲正式上線時間後,再重新定檔~~