異世界四重奏 ~激戰!拼圖學園~ 筆記

我也想永远和你们在一起! 啥时候发5w钻啊 111 閲讀正文
小喜儿Weslie 那就是说,到明年6月前一天就不能玩了? 閲讀正文
CandyEater 前幾天有看劇場版了,
劇本真的太慘,
還是一樣Q版角色,
Q版比較省嘛?
而且各原作都差不多要到底了,
唯一還算OK的也剩re0,
其它不是進入收尾,
就是之後靈感枯竭,
以下都講各作小說,
骨王之後演血腥的,
越演越大,
太噁了,
美好世界可以再2季收完吧,
之後其實不是太有趣,
收的又不算好,
盾勇之後進競技場,
要說的話,
白虎妹跟姊姊出場還可以,
之後的九天樓跟後面...
re0之後是接水門都市戰,
然後賢者之塔,
...
賢者之塔跟下一篇有些煩的地方,
本作就是這樣,
幼女戰記,
我還沒追小說,
就漫畫劇情來說...
也不是很期待做成動畫,
然後劇場版又在彩蛋加新人,
其實這部就梗搞不出來了,
大部分原作也在苦戰,
沒什麼時間把心思放在這部了吧?
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SC Q 玩到头了,没意思透顶。 UR掉率极低,活动福利跟没有差不多,还一个月一次。PVP赛季周期也是一个月,除了排名前50的没人肝。
优化极差,掉线频繁,PVP一掉线就算输了。对战时经常点了没反应,不能确定是手机问题还是游戏问题。
游戏体验非常不理想。
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也就这样吧 卡开始的关卡了。。。 閲讀正文

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千嬌百妹小紅葉
Game Optimization Progress 3遊戲優化進度3 Game Optimization Progress 3 Hello everyone~The game is continuously being optimized, and I saw everyone's anxious voices in the comment section. However, we are considering that we must first improve the quality of the game as much as possible before we can provide better services for everyone~ At present, we have completed the adjustment of the combat system. Let me briefly introduce it to you Firstly, in response to the slow pace of the game mentioned by the player during the last test, we have changed the majority of the levels in each chapter (18 levels) to only have 3 waves of monsters, and players no longer need to manually move to the portal to enter the next level after completing one wave of monsters. Secondly, we have added automatic combat and double speed combat, greatly optimizing the convenience of the game. Basically, in most levels, everyone only needs to hang up after entering the battle. Thirdly, we have redesigned the boss gameplay, with each chapter (18 levels) revolving around a boss. For example, the first chapter revolves around boss Sakura (fox), and players need to battle against blackened fox characters in levels 6-12-18. Each boss has their own AI and skills, and players need to rely on their operations to avoid opponents' skills and explore how to defeat them At the same time, after completing a chapter, in addition to receiving card draws or diamond rewards, you can also unlock a tattered clothing humiliation plot (shivering plot), where you can enjoy romantic and private plot content. You can also set the tattered clothing humiliation image as a signboard girl, which can be used for flirting with multiple touch actions. Fourthly, the gameplay of rogelike in the game remains unchanged, and players can still draw skills and general skills from their characters during battles. In this issue, we have simplified the levels of character skills and added more general skills. Additionally, we have opened up a "skill book" function in the game, allowing players to develop their own strategies and upgrade their skills, so that they can randomly obtain higher quality skills. Fifth: Optimized and modified the combat interface and rogelike skill selection interface As a welfare, I will send you another picture of tattered clothes and humiliation. I don't know if it will be blocked In addition, due to the inevitable delay of the game launch time, the appointment activity is temporarily adjusted backward, and the game will be re archived after the official launch time is announced later~~ 遊戲優化進度3 大家好~遊戲正在持續的進行優化中,我在評論區中看到了大家焦急的呼聲,但是我們考慮肯定要先盡可能的提升遊戲質量,然後才能為大家更好的提供服務~ 現時我們已經完成了戰鬥系統的調整,我簡單給大家介紹一下 首先:針對上次測試完家說的遊戲節奏緩慢的問題,我們將每一章(18關)中的絕大部分關卡都改成了只有3波怪物,並且玩家打完一波怪物之後不在需要手動移動到傳送門進入下一層。 第二:我們新增了自動戰鬥和二倍速戰鬥,極大的優化了遊戲的便利性,基本上在絕大部分關卡,大家只需要進入戰鬥之後掛機就可以了。 第三:我們重新設定了boss玩法,每一章(18關)都會圍繞一個boss展開,例如第一章圍繞boss小櫻(狐狸)展開,那麼玩家在第6-12-18關需要和黑化的狐狸角色展開戰鬥,每一個boss都有自己的ai和技能,需要大家憑藉操作躲避對手的技能,並且去摸索如何戰勝對手 同時,通關一章後,除了獲得抽卡卷或者鑽石獎勵外,還可以解鎖一個破衣淩辱劇情(瑟瑟劇情),大家可以享受浪漫私密的劇情內容,還可以將破衣淩辱圖片設定為看板娘,可以進行調戲,有多個觸摸動作。 第四:遊戲的rogelike玩法不變,玩家還是可以在戰鬥中抽取角色的技能和通用技能,本期我們簡化了角色技能的等級,並且新增了更多的通用技能,並且在遊戲中開放了“技能册”功能,以便大家可以自己製定策略,給技能進行陞級,以便可以隨機到更高品質的技能。 第五:優化修改了戰鬥介面和rogelike技能選取介面 作為福利,我再給大家發送一個破衣淩辱圖吧,不知道會不會被遮罩掉(該圖片為和諧版) 另外,由於遊戲上線時間不可避免的要想後拖延,所以預約活動暫時向後調整,等後續公佈遊戲正式上線時間後,再重新定檔~~
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