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EXiTS 筆記

泽泽泽啊 打不开了呜呜 为啥更新之后就打不开了啊🙀 閲讀正文
小芜 难受啊,之前不用加速器可以玩的,现在得用加速器了,而且我一直用的前段时间不能用了 閲讀正文
📱Kaixa🏍 同人文写作采风第一百三十一~一百三十二、一百四十九、一百六十五~一百六十七、 一百九十七~一百九十九、二百二十九、二百四十三、二百五十二弹!
闯关式解密大全,难度分的很清楚,bgm和建模都不错
但是不能随意选关+锁关卡逼氪很败好感[汗顏]
只玩了一月限定的两个游戏,难度大的2020比较废时间
3月春
超简单……果然这个app是练习向的
普通的bgm差评
奇葩建模笑死了
6月茶屋
时隔一年终于玩到……超级简单除了最后一个谜题。
出口的风景不错
祭典
卡日期终于可以玩惹
难度一般,bgm重复
月限关卡终于不拘泥于房子好评[懵懂]
7月竹
某一处有一丢丢不懂,除此之外难度水平一般
bgm美滋滋
8月假期2
盂兰盆主题,难度一般,bgm普
总算不从院子远景开始了,泪目
9月寺
非常简单[害羞]此app玩到现在第一次有第二场景。
bgm重复、建模一般。明明是寺却全是神社场景,只有五重塔沾边……然而不能登高跟假塔一样。
红叶
十分钟就能通关的难度……建模比上一个漂亮一丢丢。
夏夜
略难,抽象的解密增多了。
其实是祭典题材,只不过没那味。
10月駄菓子
中指的锁日期关卡越来越精良了是我的错觉吗……
这次走了昭和风街道零食店解密,难度小,bgm老套,但是上世纪风情确实传达到了所以不坏。
12月冬
不用看攻略程度的简单,除此之外毫无特色
1月怀旧 2020 
依旧是简单中的简单
没啥新意显得无聊了[無語]
和风小屋
依然还是那么贴心的超低难。经历了这么多复合谜题还能玩到这种,简直落泪惹
中指最会骗氪了,但是我就不捏
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千嬌百妹小紅葉
Game Optimization Progress 3遊戲優化進度3 Game Optimization Progress 3 Hello everyone~The game is continuously being optimized, and I saw everyone's anxious voices in the comment section. However, we are considering that we must first improve the quality of the game as much as possible before we can provide better services for everyone~ At present, we have completed the adjustment of the combat system. Let me briefly introduce it to you Firstly, in response to the slow pace of the game mentioned by the player during the last test, we have changed the majority of the levels in each chapter (18 levels) to only have 3 waves of monsters, and players no longer need to manually move to the portal to enter the next level after completing one wave of monsters. Secondly, we have added automatic combat and double speed combat, greatly optimizing the convenience of the game. Basically, in most levels, everyone only needs to hang up after entering the battle. Thirdly, we have redesigned the boss gameplay, with each chapter (18 levels) revolving around a boss. For example, the first chapter revolves around boss Sakura (fox), and players need to battle against blackened fox characters in levels 6-12-18. Each boss has their own AI and skills, and players need to rely on their operations to avoid opponents' skills and explore how to defeat them At the same time, after completing a chapter, in addition to receiving card draws or diamond rewards, you can also unlock a tattered clothing humiliation plot (shivering plot), where you can enjoy romantic and private plot content. You can also set the tattered clothing humiliation image as a signboard girl, which can be used for flirting with multiple touch actions. Fourthly, the gameplay of rogelike in the game remains unchanged, and players can still draw skills and general skills from their characters during battles. In this issue, we have simplified the levels of character skills and added more general skills. Additionally, we have opened up a "skill book" function in the game, allowing players to develop their own strategies and upgrade their skills, so that they can randomly obtain higher quality skills. Fifth: Optimized and modified the combat interface and rogelike skill selection interface As a welfare, I will send you another picture of tattered clothes and humiliation. I don't know if it will be blocked In addition, due to the inevitable delay of the game launch time, the appointment activity is temporarily adjusted backward, and the game will be re archived after the official launch time is announced later~~ 遊戲優化進度3 大家好~遊戲正在持續的進行優化中,我在評論區中看到了大家焦急的呼聲,但是我們考慮肯定要先盡可能的提升遊戲質量,然後才能為大家更好的提供服務~ 現時我們已經完成了戰鬥系統的調整,我簡單給大家介紹一下 首先:針對上次測試完家說的遊戲節奏緩慢的問題,我們將每一章(18關)中的絕大部分關卡都改成了只有3波怪物,並且玩家打完一波怪物之後不在需要手動移動到傳送門進入下一層。 第二:我們新增了自動戰鬥和二倍速戰鬥,極大的優化了遊戲的便利性,基本上在絕大部分關卡,大家只需要進入戰鬥之後掛機就可以了。 第三:我們重新設定了boss玩法,每一章(18關)都會圍繞一個boss展開,例如第一章圍繞boss小櫻(狐狸)展開,那麼玩家在第6-12-18關需要和黑化的狐狸角色展開戰鬥,每一個boss都有自己的ai和技能,需要大家憑藉操作躲避對手的技能,並且去摸索如何戰勝對手 同時,通關一章後,除了獲得抽卡卷或者鑽石獎勵外,還可以解鎖一個破衣淩辱劇情(瑟瑟劇情),大家可以享受浪漫私密的劇情內容,還可以將破衣淩辱圖片設定為看板娘,可以進行調戲,有多個觸摸動作。 第四:遊戲的rogelike玩法不變,玩家還是可以在戰鬥中抽取角色的技能和通用技能,本期我們簡化了角色技能的等級,並且新增了更多的通用技能,並且在遊戲中開放了“技能册”功能,以便大家可以自己製定策略,給技能進行陞級,以便可以隨機到更高品質的技能。 第五:優化修改了戰鬥介面和rogelike技能選取介面 作為福利,我再給大家發送一個破衣淩辱圖吧,不知道會不會被遮罩掉(該圖片為和諧版) 另外,由於遊戲上線時間不可避免的要想後拖延,所以預約活動暫時向後調整,等後續公佈遊戲正式上線時間後,再重新定檔~~
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