試玩影片,https://youtu.be/myUs_slnMcA
1.這次扮演的不是店長而是打工仔,所以沒有甚麼經營玩法。
2.主要玩法是在製作各種料理給客人吃,但是體力有限,若是一直上菜體力很快就乾了。
3.不過,等級升級後體力會瞬間滿,可以搭配任務快速升級,做完的料理也能先放在冷凍庫。
4.能學習的料理玲瑯滿目,中、西、日式,各種甜食,看著肚子都餓了。
期待了很久 但是玩法有点麻烦 必须要自己点击食物 客人才会吃 所以期待是普通的放置餐厅的人可能要慎入
我还以为会是放置餐厅游戏很休闲,需要梯子,不过为了zr
要玩下去,画风很可爱,配乐有点不怎么用心的样子,要是能支持多语言就好
雖然現在剛推出還有很多缺陷,不過都有在慢慢改善,只是還是有些Bug,希望開發團隊能順利解決。劇情來說非常輕鬆有趣,玩家的身份是打工仔(吐槽役),雖然帶入感不是很強烈,但劇情還是很有趣。
不打算課金的無課來講,鑽石收集起來可能會很慢,重複的物品抽到不會轉換成別的東西,也不會多一件,讓人覺得有點惆悵,至少希望可以自動轉成金幣什麼的(還是其實他有自動轉,只是我不知道?)……
想要輕鬆放置的小品,又喜歡殺天的話很推薦(´▽`ʃ♡ƪ)
玩起來,普普的,就跟Line PLAY玩法不同調的感覺(遮面
Zack和Ray這2個天使超級可愛的啦啊啊~
像LINE PLAY的餐館營業遊戲。和原作反差太大,這個比較適合低年齡層。如果有聲優的話會加分,就算是原作的Zack尖叫笑聲也可以啊(x) 個人唯一喜歡的點是圖像。
画面不太对胃口,而且需要梯子,有点卡,体验不太好,连教程都点点点,点不出来……
我想問一下……
是不是只有我有玩到一半會閃退的問題?
還是大家都一樣?
還有我想問……
後面的劇情要怎麼解鎖啊?我現在升到4等
但是看第一章還是灰的
畫風很可愛♥
載入中
千嬌百妹小紅葉
Game Optimization Progress 3遊戲優化進度3
Game Optimization Progress 3
Hello everyone~The game is continuously being optimized, and I saw everyone's anxious voices in the comment section. However, we are considering that we must first improve the quality of the game as much as possible before we can provide better services for everyone~
At present, we have completed the adjustment of the combat system. Let me briefly introduce it to you
Firstly, in response to the slow pace of the game mentioned by the player during the last test, we have changed the majority of the levels in each chapter (18 levels) to only have 3 waves of monsters, and players no longer need to manually move to the portal to enter the next level after completing one wave of monsters.
Secondly, we have added automatic combat and double speed combat, greatly optimizing the convenience of the game. Basically, in most levels, everyone only needs to hang up after entering the battle.
Thirdly, we have redesigned the boss gameplay, with each chapter (18 levels) revolving around a boss. For example, the first chapter revolves around boss Sakura (fox), and players need to battle against blackened fox characters in levels 6-12-18. Each boss has their own AI and skills, and players need to rely on their operations to avoid opponents' skills and explore how to defeat them
At the same time, after completing a chapter, in addition to receiving card draws or diamond rewards, you can also unlock a tattered clothing humiliation plot (shivering plot), where you can enjoy romantic and private plot content. You can also set the tattered clothing humiliation image as a signboard girl, which can be used for flirting with multiple touch actions.
Fourthly, the gameplay of rogelike in the game remains unchanged, and players can still draw skills and general skills from their characters during battles. In this issue, we have simplified the levels of character skills and added more general skills. Additionally, we have opened up a "skill book" function in the game, allowing players to develop their own strategies and upgrade their skills, so that they can randomly obtain higher quality skills.
Fifth: Optimized and modified the combat interface and rogelike skill selection interface
As a welfare, I will send you another picture of tattered clothes and humiliation. I don't know if it will be blocked
In addition, due to the inevitable delay of the game launch time, the appointment activity is temporarily adjusted backward, and the game will be re archived after the official launch time is announced later~~
遊戲優化進度3
大家好~遊戲正在持續的進行優化中,我在評論區中看到了大家焦急的呼聲,但是我們考慮肯定要先盡可能的提升遊戲質量,然後才能為大家更好的提供服務~
現時我們已經完成了戰鬥系統的調整,我簡單給大家介紹一下
首先:針對上次測試完家說的遊戲節奏緩慢的問題,我們將每一章(18關)中的絕大部分關卡都改成了只有3波怪物,並且玩家打完一波怪物之後不在需要手動移動到傳送門進入下一層。
第二:我們新增了自動戰鬥和二倍速戰鬥,極大的優化了遊戲的便利性,基本上在絕大部分關卡,大家只需要進入戰鬥之後掛機就可以了。
第三:我們重新設定了boss玩法,每一章(18關)都會圍繞一個boss展開,例如第一章圍繞boss小櫻(狐狸)展開,那麼玩家在第6-12-18關需要和黑化的狐狸角色展開戰鬥,每一個boss都有自己的ai和技能,需要大家憑藉操作躲避對手的技能,並且去摸索如何戰勝對手
同時,通關一章後,除了獲得抽卡卷或者鑽石獎勵外,還可以解鎖一個破衣淩辱劇情(瑟瑟劇情),大家可以享受浪漫私密的劇情內容,還可以將破衣淩辱圖片設定為看板娘,可以進行調戲,有多個觸摸動作。
第四:遊戲的rogelike玩法不變,玩家還是可以在戰鬥中抽取角色的技能和通用技能,本期我們簡化了角色技能的等級,並且新增了更多的通用技能,並且在遊戲中開放了“技能册”功能,以便大家可以自己製定策略,給技能進行陞級,以便可以隨機到更高品質的技能。
第五:優化修改了戰鬥介面和rogelike技能選取介面
作為福利,我再給大家發送一個破衣淩辱圖吧,不知道會不會被遮罩掉(該圖片為和諧版)