属实是不太好玩,你还在做役的时候对手就已经听牌了,无役不能胡牌!十把都难得赢一把,基本上就是看开局,烂牌就只能尽量不放炮,体验感很差!画风还是值得称道,白丝双马尾很戳X癖,当成养成游戏玩的话倒是不错,可惜我在乎输赢,所以只能给低分
补评:快跑,这游戏不仅伪随机搞人心态,还有孝子捂嘴,跑!!
本来卸载了,但是又下载回来打个差评。为了联动玩了将近一个月,浅浅评价一下。
先说一下和竞品雀魂的区别吧,作为二游麻将主要是还是立绘,福利,音乐。立绘方面:确实比雀魂要肉一些。福利方面:对于萌新而言送的抽数也要比雀魂多,音乐方面:特别是立直音乐,不想送可以不送免费立直音乐,送的是什么狗屁立直音乐难听的要死,老子听一遍就不想再听第二遍的狗屎。
然后说说我玩这个游戏的目标驱动,就是为了抽个联动角色,结果玩了二十多天,直接爆率感人,别说联动角色了,没抽到任何新角色,将近三十抽屁都没有,本来我还寻思着刷个初始,结果作为麻将游戏更是令我大失所望,让我彻底断绝了刷初始的想法。
最后,也是最重要的一点,说一说为什么作为麻将游戏让我失望,我自问我虽然不是麻将高手,但也不是一个麻将小白,然而在这近一个月里不管是三麻还是四麻一次特殊牌型役满没胡过,只胡过一次累计役满,四麻更是做个满贯都费劲,接下来是区别对待,千万,千万,千万不要取中文id这是我给你们这些想入坑玩家的一个建议,否则你就会被洋大人狠狠按在地上摩擦,四麻三巡内立直是这些洋大人的拿手绝活,单吊个破中张立直一发更是常态。
作为一款麻将游戏,如果你是中文ID那么你的起手将是稀烂的,进张是搞人心态的,听牌二择更是次次都错的,如果你看完了我的评论还想入坑,那么请千万,千万,千万不要取中文ID。
立绘,流畅度都不错,再加上日麻加成,本来是个好游戏,可惜礼包怼脸,匹配暗箱,5段之后没有任何公平可言,根本不是玩家自由匹配,氪金大佬就是猪,普通玩家就是饲料,拿饲料喂肥了猪好让他们宰,强烈不建议玩
垃圾游戏,不氪金没资格赢,啊不对,应该说是连胡一把都没资格,氪金了恨不得胡牌直接塞嘴里,干脆直接开局就比谁氪金多,多的直接赢
别太抠,希望你能淦爆沟槽的猫粮
构思一番街,四个号,加起来一百多张抽卡卷,没有一个人物,你跟猫粮一起似吧
满喜欢,就是我是个超级垃圾新手
。每次自动都输
有个新手任务说玩一场游戏,那个游戏要有一次立直。就是我是一个超超级垃圾新手,根本就没有一次立直。所以卡在那里了
玩游戏不玩麻雀一番街,就像沙盒不玩迷你世界,追星不追肖战,读大学不读宁波工程学院,打篮球不看落山鸡糊人,生活区不看lex,学跳舞不看党妹,读书不读唐家三少,看新闻不看观察者网,moba不玩王者荣耀,看日漫不看我的英雄学院,vtb不看桐生可可,哔哩哔哩不关注陈睿,说明这个人文学造诣和自我修养不足如果你早上吃饭香甜,那一定有米桑的艰苦付出。 如果你晚上大便不通,那必定是腾讯在从中作梗。他理解不了这种内在的阳春白雪的高雅艺术,他只能看到外表的辞藻堆砌,参不透其中深奥的精神内核,他整个人的层次就卡在这里了,只能度过一个相对失败的人生
充钱就能胡,不充钱不吃末尾就算赢,5段以上全是神仙,5段以下全是人机,我3天上到5段,一个月了还是5段,泰裤辣,赢了一把第二把必定烂牌散牌,一听牌别家立马自摸,手中有字牌别家死活不打全烂山里,住在山里针不撮针不撮
玩法没啥好说的,日式麻将。福利扣中扣,每周任务一个单抽券,分解礼物得的碎片每周只能换一个单抽券。抽卡几率是5%出角色。皮肤目前看来没有白嫖的渠道,想要涩涩的皮肤必须要氪金。
富哥或者日式麻将爱好者可以试试,其余的不太推荐。
哇塞~
想听不能听,想杠不能来,
听牌必放统,立直必追立,
大牌做不了,小牌必被点,
默听必流局,速攻必错过。
角色好看怎么办?拿钱!拿钱!拿钱!
零氪存票怎么办?不给!不给!不给!
想要好看的角色与好听的bgm?
钱!钱!钱!钱!
什么?!你没给钱?!
那必须是想要的牌不来,打麻将放统,别人需要的放统牌死命怼你脸上。
什么?!你立直了?!
那必须是把放统牌丢到别家也需要的地方,不给你一点胡牌机会。
什么?!你想做票大的?!
那必须是刚做好准备听牌,就被别家点炮,不仅牌摸不到,还损失1000点。
——
懒得吐槽了,别玩这糟心玩意,不然你会获得一个郁闷的上午/下午/凌晨,以及怎么都想不通为啥自己的手牌会差成这样。
——
二编如下:无聊下回来继续看乐子,然后单抽出奇迹,结果发现觉醒材料变了,以前还是很好觉醒的,现在就觉醒不了,要搞个20抽的角色资料袋,需要五个,也就是100抽……你算盘珠子打的挺响啊,没人充钱你还搞这死出,是打算卷钱跑路了?我寻思正常福利不发,一点角色该有的正常情况得有吧,结果搞得跟个三国杀一样,咋,你也要把氪金做成新手教程吗?
简单打了几局,我发现角色不一样还真的能影响“气运”欸。
初始看板娘是正常情况,凭运气,小看板娘是只能靠自己,和手法,至于角色们,那就更简单了,运气手法都需要,至于有皮肤的角色们……欸🤓
🏻,我有一计,自动形成一个后台算法,算算谁皮肤应季,谁角色刚抽,谁是萌新……
懒得骂,找抽的玩意。
我不敢苟同你的观点,我认为鲁智深倒拔林黛玉,是因为作者的思乡之情严重影响了华氏度的催化氧化,当你一口咬下去的时候必然会裂解成大量的哈雷彗星,俗称小绵羊。所以我们总说“实践是检验真理的唯一标准”,你想想如果没有秦始皇,牛顿的榴莲会成为普朗克长度的横截面积吗?你要知道南极洲降下的余秋雨是无法阻止美国的焰色反应的,即使你放弃观测,他也已经发生了能量跃迁,你再怎么往里加毕达哥拉斯,也形成不了钟薛高级别的马氏体钢。总而言之,无论是人工繁殖的蘑古力,还是具有波粒二象性的活珠子,更不管梅西的切尔西有没有被西西弗斯切片观察,它都否决不了大西王对优生少生理论提出的积极性。
玩游戏不玩麻雀一番街,就像沙盒不玩迷你世界,追星不追肖战,读大学不读宁波工程学院,打篮球不看落山鸡糊人,生活区不看lex,学跳舞不看党妹,读书不读唐家三少,看新闻不看观察者网,moba不玩王者荣耀,看日漫不看我的英雄学院,vtb不看桐生可可,哔哩哔哩不关注陈睿,说明这个人文学造诣和自我修养不足如果你早上吃饭香甜,那一定有米桑的艰苦付出。 如果你晚上大便不通,那必定是腾讯在从中作梗。他理解不了这种内在的阳春白雪的高雅艺术,他只能看到外表的辞藻堆砌,参不透其中深奥的精神内核,他整个人的层次就卡在这里了,只能度过一个相对失败的人生
体感比雀魂好很多,至少每周能肝抽卡券,不像雀魂铁公鸡有时候一个大版本活动都扣不出来一张
跟じゃんたま雀魂 比 二者玩家無法比
角色圖差勁 且四痲除了第一第二外都扣很大
排行榜 佔據的幾乎就那群人
另外由於炎陽桌以上 房間人少 容易碰見搭檔作弊打牌的
故意放牌 或聯合圍剿一家的 官方又消極處理
等玩家舉報 結果也沒處理到啥小 一款像是私服麻將遊戲
滿足一些人的優越感。佔榜的永遠有花不完的抽獎卷
一局戰 啥的 課金就算 了
最近 官方也是狂出角色衣服 以為愈露愈多就愈多玩家買單 把玩家當儍子耍 還是有不少憨憨 買服裝券就是
角色服飾動畵也是差到爆 還分成SP UR 啥的 沒啥差別
活動獎勵也是摳到爆 甚至之前滿周年也沒送啥小東西 只一味一直出角色想撈一波
勸世勿課金
我不敢苟同你的观点,我认为鲁智深倒拔林黛玉,是因为作者的思乡之情严重影响了华氏度的催化氧化,当你一口咬下去的时候必然会裂解成大量的哈雷彗星,俗称小绵羊。所以我们总说“实践是检验真理的唯一标准”,你想想如果没有秦始皇,牛顿的榴莲会成为普朗克长度的横截面积吗?你要知道南极洲降下的余秋雨是无法阻止美国的焰色反应的,即使你放弃观测,他也已经发生了能量跃迁,你再怎么往里加毕达哥拉斯,也形成不了钟薛高级别的马氏体钢。总而言之,无论是人工繁殖的蘑古力,还是具有波粒二象性的活珠子,更不管梅西的切尔西有没有被西西弗斯切片观察,它都否决不了大西王对优生少生理论提出的积极性。
我不敢苟同你的观点,我认为鲁智深倒拔林黛玉,是因为作者的思乡之情严重影响了华氏度的催化氧化,当你一口咬下去的时候必然会裂解成大量的哈雷彗星,俗称小绵羊。所以我们总说“实践是检验真理的唯一标准”,你想想如果没有秦始皇,牛顿的榴莲会成为普朗克长度的横截面积吗?你要知道南极洲降下的余秋雨是无法阻止美国的焰色反应的,即使你放弃观测,他也已经发生了能量跃迁,你再怎么往里加毕达哥拉斯,也形成不了钟薛高级别的马氏体钢。总而言之,无论是人工繁殖的蘑古力,还是具有波粒二象性的活珠子,更不管梅西的切尔西有没有被西西弗斯切片观察,它都否决不了大西王对优生少生理论提出的积极性。
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大家好,11月20日13:30-15:30我們將進行例行維護更新,維護後將全服發放維護獎勵為普通抽卡卷*2+金幣*100000+卡牌經驗*10000(如維護延遲每1小時額外補償馬卡龍*1)
1.全新限定角色:【輪蛇 尤利娅】
(1)【輪蛇 尤利娅】限定活動持續時間:持續時間11月6日開服 -11月27日13:30
(2)【輪蛇 尤利娅】巢穴活動:持續時間11月6日開服 -11月27日13:30
(3)皮膚【輪蛇 尤利娅 - 素貞】售價為5馬卡龍,加入皮膚商店,該皮膚包含兩個觸摸動作
(4)皮膚【輪蛇 尤利娅 - 祭祀之禮】將於11月13日推出,該皮膚售價30馬卡龍(同時包含皮膚禮包 - 限購一次),該皮膚包含兩個不同的視角,每個視角動作不同,可以自由切換。
(5)【輪蛇 尤利娅】破衣凌辱(通關主線36章激活)和愛戀劇情將陸續推出
2.抽卡包
(1)限定扭蛋包:【輪蛇 尤利娅】:持續時間10月30日開服 -11月27日13:30
(2)限定扭蛋包:【賽蓮娜】:活動時間11月20日開服 -11月27日13:30
(3)三卡up抽卡包:Up角色:【夢見 克蕾爾】+【杰西】+【姬川愛麗絲】:持續時間11月20日開服 - 11月27日13:30
3.【輪蛇 尤利娅】的IMBA挑戰
(1)活動時間:11月20日維護後 - 11月27日13:30 進入條件:主線通關4-12
(2)每日前三次戰鬥勝利可領取獎勵:【SSR水碎片】*1+2小時掛機金幣*2,根據擊殺時間可激活任務,領取【SSR水碎片】+2小時掛機金幣+總計【水之石】*5,以及稱號【潛影蛇王】
(3)Boss屬性:Boss為【輪蛇 尤利娅】,擁有較高的水屬性抗性與水屬性免傷
(4)本期Imba技能如下:
①通用水屬性基礎技能
②【輪蛇 尤利娅】技能攻擊系數提升20%,最高4級
③【輪蛇 尤利娅】技能增加10%水屬性穿透,最高4級
④【輪蛇 尤利娅】自身攻擊力提升30%,最高4級
⑤【輪蛇 尤利娅】月光爆基礎傷害提升20%,最高5級
4.全新戀愛劇情:【蓬萊露娜】,含【透明模式】與【真實模式】,真實模式含男主角
5.戰鬥模式調整預告(11月20日更新後實裝)
(1)所有戰鬥模式中,包含主線(小關,6/12/18關boss),爬塔中,您所能獲得的【角色經驗】和【通用經驗】都統一調整為原18關您能選擇的主線技能數量
(2)等級達到【4-18】後,戰鬥內將不再需要手動選擇技能,戰鬥也不再掉落經驗,而調整為戰前策略配寘,具體方案如下
(3)技能圖鑒介面內每一個技能左上角的角標將代表這個技能佔據多少個技能點,沒有角標的技能不佔據技能點數
(4)關於角色技能的方案調整
①技能圖冊-星級技能中的系列技能”經驗豐富”不再需要手動點擊解鎖,而是挪到圖鑒功能內,滿足星級條件後,您戰鬥中可選地技能數量自動新增
②您可以在編隊介面內,自由將您的角色技能總點數分配給編隊中的各個位置的角色(例如您有20點角色技能,您可以給6個位置分類4-4-2-2-4-4),分配好後,進入戰鬥系統會直接將您選好的技能數量直接加給您的角色,不需要再手動角色角色技能。 編輯過程中,介面會提示您所能選擇角色技能的上限數量
③點擊自動編隊,將為您自動配寘技能,配寘邏輯是優先將技能點給位置靠前的角色
④一個角色4級技能的優先順序是:主動-主動-被動-覺醒,該順序無法調整。
(5)關於通用技能的方案調整
①系統會根據您活動技能中“戰鬥大師”和“全職大師”計算出您可以在戰鬥中選擇的“通用技能”的上限數,並顯示在技能圖冊的各個方案中
②技能圖冊頁面會顯示出每一個技能的最多可選數量,例如【利刃】可選9次。 如果您在圖冊中選擇了技能【利刃】(無論您給利刃陞級到什麼品質)利刃都將會在該方案中佔據9個“通用技能”可選次數,您可以自動升級各種通用技能,但是最多可選次數不能超過您“通用技能”的上限數,您選定的技能會在戰鬥開始後直接加給您,您不再需要手動選擇技能
③例如根據您的情况,您最多可以選26個通用技能,那麼您首先陞級了【利刃】,利刃佔據了9個“通用技能”可選數量,那麼您就還剩下26-9=17個技能,然後您繼續選擇了“本能格擋”,本能格擋佔據3個可選數量,那麼您還剩下14個技能,您可以自由搭配,直至全部用光
④我們會對技能進行折開,以便您更好的凑滿所有技能數量,例如【利刃】,我們可能會折開為1個效果超級的【高級利刃】,3個效果中級的【中級利刃】和5個效果初級的【初級利刃】以便您進行搭配(這只是舉例,不代表實際折開管道)
⑤三個默認的初始技能不需要選擇,如果您沒有選滿足够數量,就會從三個初始技能中給您補滿
6.重點boss的調整
(1)現時我們認為戰鬥中最大的問題是戰鬥中存在很多一碰就死的技能,大家努力打了10分鐘,因為一次失誤導致整場戰鬥的努力浪費掉,所以我們後續將會對所有有此類問題的boss進行調整,所有boss的攻擊力將削弱大概30%,同時會對部分boss技能效果進行調整,具體包含
(2)【兔月京香】Boss:兔月京香匝地aoe技能的傷害將降低為現時的50%
(3)【兔乃】Boss:由於兔乃boss無敵時間過長,所以將所有兔乃boss血量降低為現時的60%,後續新出的兔乃boss血量也將比類似關卡其他boss血量低40%。
(4)【賽蓮娜】Boss:爆炸傷害改為現時的60%
(5)【傑西】Boss:紅色光球傷害降低為現時的50%,水柱傷害降低為現時的80%
(6)【神崎石榴】Boss:石榴射出的光箭造成的傷害將降低為現時的60%
(7)【小戲美露】Boss:黑蝙蝠的爆炸傷害降低為現時的60%,小戲美露扔出的炸彈傷害降低為現時的50%
(8)【碎原】Boss:碎原給自身新增攻擊力的buff從10%降低為5%
(9)【小櫻】/【夢見】Boss:傘的轉速降低30度
(10)其他boss有問題的,大家也可以留言回饋給我
7.其他小更新和bug修復
(1)新主線:156-160章,通關困難160章可以獲得新稱號【遊刃有餘】
(2)新一期的關卡禮包退出:第四期
(3)十四日活動簽到功能:持續時間11月20日- 12月11日,活動期間簽到14天可以領取獎勵,包含五星抽卡卷*1+馬卡龍*1+其他額外獎勵
(4)公會boss第五期:持續時間11月21日10點- 12月4日24點,本次維護時將發送賽季獎勵,本開始公會boss將會加入新的技能效果【莉安娜】專屬技能,同時本次更新將提升公會boss的獎勵
①【莉安娜】專屬技能:1每次攻擊可以射出額外一發子彈(可昇2級,需要30點啟動),2每次拾取向日葵標記後,額外提升全隊攻擊力2.5%,可以疊加5次(可昇1級,需要40點啟動)
(5)生存試煉戰鬥中,當你的戰鬥力高於對方25%時,可以點擊掃蕩,最後一層不能掃蕩。
(6)11月18日下午19:00後我們將在平臺上傳新的安裝包,該安裝包主要解决部分登入sdk的bug,登入有問題的用戶可以嘗試下載(該bug值的不是網絡連接不上的問題)
(7)在擴展包介面,皮膚介面,新增清晰的說明文字:每次更新後,需要重新下載擴展包才能獲得新皮膚的擴展包資源。
(8)等級上限從441級提升到461級
(9)修成道具“尤利婭碎片”描述錯誤的問題
(10)心動值新增獎勵:1800檔(獎勵500“活動技能幣”+等級上限10)-2100檔(獎勵500“活動技能幣”+新稱號【物華天寶】”)
(11)活動技能新增技能:累計1800解鎖(所有火内容角色新增10%攻擊力和生命上限),累計2100解鎖(水内容角色新增10%攻擊力和生命上限),累計2400解鎖(森内容角色新增10%攻擊力和生命上限),消耗“活動技能幣”均為500個
(12)新增爬塔40關和内容爬塔關卡20關
8.本周補償獎勵+運營活動
(1)Qoo平臺活動,11月6日15:00開始- 11月26日24:00結束,留言送祝福領取禮包碼可以獲得角色【輪蛇尤利婭】*1+鑽石*500+SSR通用水碎片*5
(2)每週末可以在“不屈不撓”小紅葉的筆記中領取禮包碼(週六周日領取),連續十周都領取的用戶,將在活動結束後可以領取:馬卡龍*1+五星抽卡卷*1+鑽石*500,感謝大家持續關注
(3)週六周日登入可以領取馬卡龍獎勵*1+普通抽卡卷*10(第5周)
9.後續更新內容預告
(1)世界boss活動玩法即將開啟,將掉落“專屬裝備”,敬請期待
(2)下周將複刻角色【小櫻】+【莉安娜】
(3)火内容專屬角色【忍者】即將推出
10.第二波戰鬥優化方案徵集(預計27日更新)
(1)裝備不再區分,森,火,水内容,改為通用的所有人都能穿所有裝備,現時的所有裝備都將改為通用裝備,可以相互合成
(2)小怪數量降低為現在的一半,不再按照波次重繪(清光一波出下一波),而是按照固定時間重繪(大概4秒),這樣18波裡面只需要75秒清小怪,降低小怪時間
(3)非boss關只要達到星級或戰鬥力限制,就可以掃蕩
(4)上述調整大家可以發表自己的觀點,此為意見徵集稿並非最終定稿,可以進行討論
Hello everyone, from 13:30 to 15:30 on November 20th, we will conduct routine maintenance and updates. After the maintenance, all players will receive maintenance rewards: 2 regular gacha tickets + 100,000 gold coins + 10,000 card experience points (if the maintenance is delayed, an additional 1 macaron will be compensated for every hour)
1. New Exclusive Character: [Wheel Snake Yulia]
(1) [Wheel Snake Yulia] Exclusive Event Duration: From server launch on November 6th to 13:30 on November 27th
(2) [Wheel Serpent Yulia] Nest Activity: Duration from the server launch on November 6th to 13:30 on November 27th
(3) Skin [Wheel Serpent Yulia - Pure] costs 5 macarons and is now available in the skin store. This skin includes two touch actions
(4) The skin [Lunatic Serpent Yulia - Ritual Offering] will be released on November 13th. It costs 30 Macaron and includes the skin bundle (limited to one purchase). The skin features two distinct perspectives with different animations, allowing for free switching between them.
(5) [Wheel Serpent Yulia] Rags and Humiliation (Activate upon completing Chapter 36 of the main storyline) and romantic storyline will be released in the future
2. Gacha Bundle
(1) Exclusive Pull Ticket Pack: [Wheel Snake Yulia]: Duration from Server Launch on October 30 to November 27, 13:30
(2) Exclusive Gacha Pack: [Selenia]: Duration from server launch on November 20 to November 27 at 13:30
(3) Three-card UP Gacha Pack: UP Characters: [Dreaming Claire] + [Jessie] + [Himekawa Alice]: Duration from Server Launch on November 20 to 13:30 on November 27
3. IMBA Challenge of [Wheel Snake Yulia]
(1) Event Period: After maintenance on November 20 - 13:30 on November 27
Entry Requirement: Clear the main storyline up to Chapter 4-12
(2) The first three battles won each day can earn rewards: [SSR Water Fragment] *1 + 2 hours of idle gold *2. Completing the battle within the time limit can activate a quest, granting [SSR Water Fragment] + 2 hours of idle gold + a total of [Water Stone] *5, along with the title [Shadow Serpent King]
(3) Boss Attribute: The boss is 【Yulia, the Wheel Serpent】, with high Water Attribute Resistance and Water Attribute Damage Immunity
(4) The skills for this period in Imba are as follows:
① Universal Water Attribute Base Skills
②【Wheel Snake Yulia】Skill Attack Coefficient +20%, Max Level 4
③【Rinne Serpent Yulia】Skill increases Water-type penetration by 10%, up to a maximum of 4 levels
④【Wheel Serpent Yulia】Increases own attack power by 30%, up to 4 levels
⑤【Moonlight Burst】Base damage increased by 20%, max level 5 (Skill: Luneserpent Yulia)
4. New Romance Arc: [Penglai Luna], featuring [Transparent Mode] and [Real Mode], with the male protagonist included in Real Mode
5. Battle Mode Adjustment Preview (Updated and Implemented on November 20th)
(1) In all combat modes, including the main storyline (small level, 6/12/18 level boss) and tower climbing, the number of "character experience" and "general experience" you can obtain will be uniformly adjusted to the original 18 levels where you can choose the number of main storyline skills
(2) After reaching level 4-18, there will no longer be a need to manually select skills during combat, and experience will no longer be lost. Instead, it will be adjusted to pre battle strategy configuration. The specific plan is as follows
(3) The corner marker in the top left corner of each skill in the skill map interface will represent how many skill points this skill occupies. Skills without corner markers do not occupy skill points
(4) Adjustment of Role Skills Plan
① Skill Catalog - The "Experienced" series of skills in Star level Skills no longer require manual unlocking, but are moved to the image guide function. After meeting the star level conditions, the number of selectable skills in your battle will automatically increase
② You can freely allocate the total number of skill points of your character to characters in various positions within the formation interface (for example, if you have 20 character skills, you can classify 6 positions as 4-4-2-2-4-4). After allocation, entering the combat system will directly add the number of skills you have selected to your character, without the need to manually add character skills. During the editing process, the interface will prompt you with the maximum number of character skills you can select
③ Click on 'Auto Formation' to automatically configure skills for you. The configuration logic prioritizes giving skill points to characters located at the front
④ The priority order of a character's level 4 skills is: active active passive awakening, and this order cannot be adjusted.
(5) Regarding the adjustment of the plan for general skills
① The system will calculate the maximum number of "universal skills" you can choose in battles based on your active skills of "Battle Master" and "Full time Master", and display them in various schemes of the skill map
② The skill map page will display the maximum number of selectable options for each skill, for example, 'Blade' can be selected 9 times. If you select the skill 'Blade' in the picture book (regardless of the quality you upgrade Blade to), Blade will occupy 9 'General Skills' selectable times in this scheme. You can automatically upgrade various General Skills, but the maximum number of selectable times cannot exceed the upper limit of your' General Skills'. The skill you select will be directly added to you after the battle begins, and you no longer need to manually select a skill
③ For example, based on your situation, you can choose up to 26 general skills. If you first upgrade to [Blade], which occupies 9 of the available "general skills", then you still have 17 skills left. Then you continue to select "Instinct Block", which occupies 3 of the available "general skills", so you still have 14 skills left. You can freely mix and match them until they are all used up
④ We will split the skills so that you can better gather all the skill quantities, such as [Blade]. We may split it into 1 super effect [Advanced Blade], 3 intermediate effect [Intermediate Blade], and 5 basic effect [Basic Blade] for you to match (this is just an example and does not represent the actual splitting method)
⑤ The three default initial skills do not need to be selected. If you have not selected enough, they will be replenished from the three initial skills
6. Adjustment of key bosses
(1) At present, we believe that the biggest problem in the battle is the existence of many skills that can be killed at the first touch. Everyone worked hard for 10 minutes, but due to a mistake, the entire battle effort was wasted. Therefore, we will adjust all bosses with such problems in the future. The attack power of all bosses will be weakened by about 30%, and the effect of some boss skills will be adjusted, including
(2) Boss: The damage of Tuyue Jingxiang's Aoe skill will be reduced to 50% of its current level
(3) [Bunny] Boss: Due to the long invincibility time of Bunny bosses, the health of all Bunny bosses has been reduced to 60% of the current level. The health of newly released Bunny bosses will also be 40% lower than other bosses in similar levels.
(4) [Selena] Boss: Explosion damage reduced to 60% of current level
(5) Boss Jesse: Red light ball damage reduced to 50% of current level, water column damage reduced to 80% of current level
(6) Boss: The damage caused by the light arrows shot by the pomegranate will be reduced to 60% of its current level
(7) Boss: Black Bat's explosion damage has been reduced to 60% of its current level, and the bomb damage thrown by Xiao Xi Meilu has been reduced to 50% of its current level
(8) 【 Broken Original 】 Boss: Broken Original's buff to increase attack power has been reduced from 10% to 5%
(9) 【 Sakura 】/【 Dream 】 Boss: The rotation speed of the umbrella decreases by 30 degrees
(10) If there are any issues with other bosses, you can also leave a message to provide feedback to me
7. Other minor updates and bug fixes
(1) New mainline: Chapters 156-160, difficulty in completing Chapter 160 can earn a new title [with ease]
(2) New Level Gift Pack Exit: Fourth Phase
(3) 14th day event check-in function: Duration from November 20th to December 11th. During the event, sign in for 14 days to receive rewards, including a five-star draw voucher * 1+macaron * 1+other additional rewards
(4) Guild Boss Phase 5: Duration from 10:00 on November 21st to 24:00 on December 4th. Season rewards will be sent during this maintenance, and a new skill effect exclusive to Liana will be added to guild bosses. At the same time, this update will increase guild boss rewards
① 【 Liana 】 Exclusive skills: 1. Each attack can shoot an additional bullet (can be upgraded by 2 levels, requires 30 points of activation), 2. After picking up the sunflower mark each time, the team's attack power is increased by an additional 2.5%, and can be stacked 5 times (can be upgraded by 1 level, requires 40 points of activation)
(5) In the survival trial battle, when your combat power is 25% higher than the opponent's, you can click sweep, and the last layer cannot be swept.
(6) After 19:00 on November 18th, we will upload a new installation package on the platform, which mainly solves some login SDK bugs. Users who have login problems can try downloading it (this bug value is not related to network connection issues)
(7) In the expansion pack interface and skin interface, add clear explanatory text: After each update, you need to download the expansion pack again to obtain the expansion pack resources for the new skin.
(8) The level limit has been raised from 441 to 461
(9) The problem of incorrect description of the cultivation prop 'Yulia Fragment'
(10) Heartbeat value increase reward: 1800 levels (reward 500 "activity skill coins"+level limit of 10) -2100 levels (reward 500 "activity skill coins"+new title [Wuhua Tianbao])
(11) New skills added to activity skills: Accumulate 1800 unlocks (all fire attribute characters increase attack power and health limit by 10%), accumulate 2100 unlocks (water attribute characters increase attack power and health limit by 10%), accumulate 2400 unlocks (forest attribute characters increase attack power and health limit by 10%), consume 500 "activity skill coins" each
(12) Added 40 levels of tower climbing and 20 levels of attribute tower climbing levels
8. This week's compensation rewards+operational activities
(1) Qoo platform event, starting from 15:00 on November 6th and ending at 24:00 on November 26th. Leave a message to send blessings and receive a gift code to obtain the character "Yulia the Wheel Snake" * 1+Diamond * 500+SSR Universal Water Fragments * 5
(2) Every weekend, you can collect the gift code in the notes of "Unyielding" Little Red Leaf (collected on Saturdays and Sundays). Users who have collected it for ten consecutive weeks will be able to receive: Macaron * 1+Five Star Draw Roll * 1+Diamond * 500 after the event ends. Thank you for your continued attention
(3) Login on Saturday and Sunday to receive macaron rewards * 1+regular draw coupons * 10 (Week 5)
9. Preview of subsequent updates
(1) The gameplay of the World Boss event is about to start, and exclusive equipment will be dropped. Stay tuned
(2) Next week, the characters' Sakura 'and' Liana 'will be remade
(3) Fire attribute exclusive character 【 Ninja 】 is about to be released
10. Second wave of battle optimization plan solicitation (expected to be updated on the 27th)
(1) Equipment will no longer be distinguished. Forest, Fire, and Water attributes will be changed to universal, and anyone can wear all equipment. Currently, all equipment will be changed to universal and can be synthesized with each other
(2) The number of small monsters has been reduced to half of its current level, no longer refreshing according to wave times (clear light wave comes out next wave), but refreshing according to a fixed time (about 4 seconds), so that only 75 seconds are needed to clear small monsters in 18 waves, reducing the time for small monsters
(3) Non boss levels can be swept as long as they reach the star rating or combat power limit
(4) The above adjustments are open for everyone to express their own opinions. This is a draft for soliciting opinions and not the final draft, which can be discussed