PS:音樂節拍對不上的可以去設置調整延遲!
我很久之前就期待這款了!
才過了新手教程就急著來評論了w
過了新手教程就需要下載很大的數據包,趁著這個空檔來寫寫沒什麼用的感想(?)w
不愧是KONAMI啊!!歌就是好聽!這首《NEED THE POWER》我可以循環一天啊!!
看宣傳PV感覺節奏按鍵有些簡單(反正我的注意力都在MERRY PANICt他們身上(不))新手教程的也很簡單(廢話)由於才過了新手教程,不知道後面的怎麼樣。
過新手教程我是全程爆笑的wwwww每次按對一個鍵,負責新手教程的大叔NPC,就會誇你,“很好哦!”“天才!”wwww
那個語氣不知道怎麼就是戳到了我的笑點wwww
寫到這裡 數據還是沒有下載完。總之這是目前的感想,之後可能會修改評。很抱歉,這個評論只有對新手教程的感想,可能不能給大家什麼參考,但是個人覺得這個遊戲還是很值得嘗試玩的,畢竟音樂確實好聽...
撒!米娜桑!一起來跳舞吧!
PS:音樂節拍對不上的可以去設置調整延遲!
PS:音樂節拍對不上的可以去設置調整延遲!
很惋惜,我个人觉得是一款潜力很大的游戏,从cv到原画都是很不错的,如果可以的话希望下一次原公司更注重一下宣传和打奏的体验
目前玩起來還行吧(?
歌曲有點少,而且玩法也蠻少的
就是去跳舞→升等→看劇情(感覺升的有點慢,也有可能是因為我越級打怪?
是半個音遊,對我這種平常會邊做作業邊用單手玩音遊的人來說難度蠻簡單的,不過沒有條速度的功能,所以剛玩節奏遊戲的玩家可能會有點措手不及
不過幸好是沒有血條,掛機也不會死,而且掛機還能拿到獎勵(打Hard就可以掛機,反正你就算FC也贏不了NPC
卡面普普,四星很好抽,建模不錯,不過有點想吐槽過劇情時的動作跳的太僵硬了
希望官方可以多加點曲子和功能,想看更多的舞步
劇情不評論,看不懂日文
玩到天亮,簡單點個評
這遊戲還有可以改進的地方,例如設定打歌時可關掉MV(畫面太花影響遊玩)、增加難度鬼神(hard真的太簡單了,幾乎沒有難度)
歌雖然不錯聽,但還是希望快點增加歌曲,遊戲剛開服歌曲少是當然的,但因為譜面過於簡單,你就算hard沒一次過,二、三次也能過,如果你此時劇情也都看完了,這遊戲就沒任何可玩性
可以看出遊戲商砸了不少錢在開發遊戲,人設、3D模組、聲優都不錯,但卡面真的不行
有人可能會覺得太苛刻,但是這本來就是弱肉強食的市場,你五星、四星卡面沒特別突出,就註定降低讓消費者消費的慾望
前陣子某英文名稱的遊戲宣布要停止營運了,我一直在這款遊戲看到他的影子,只求這遊戲不要也是三個月就倒,阿彌陀佛
老实说(老实说为什么你们这片评论区都是老实说呢),这款游戏在我玩过的养成游戏中算是比较好肝的一个,只要你抽到了活动卡,每种抽到一张,你就可以非常轻松地破满五星卡(活动奖励五星)每天打十首歌就可以把奖励拿全。抽不到活动卡就另当别论了,但是如果抽不到活动卡的话,肝度是与其他的节奏游戏差不多的,何况有些游戏活动是没有卡片拿的。以上不知道是不是新人buff,还是要关服的原因,这都是我前几天的体验。在我的渣子手机中,es2都能卡出bug,但是舞星能流畅地把舞跳完,这点我挺满意。看完这些英文评论我都魔怔了,一股翻译腔
半音游+养成游戏,剧情全语音,人设比起同类型游戏来说很一般,画风也是,五星卡面都没给人想拥有的冲动,但创意不错,至少我就是被歌和跳舞吸引了留下来的。
卡池出率还行,四星很容易,五星也不难出,但卡池是真的歪!我抽两次主角团卡池全歪了其他队伍的人!
才开服歌有点少,但真的每首都很好听!打歌难度最高也很简单,手残可以放心玩,就是按键的时候不知道为什么总感觉有点卡卡的,手感不是很舒服,放技能也是完全随缘,至今不知道怎么有利,怎么看对面技能属性。而且胜利判定还挺严格?我两五星一四星,数值也解锁的差不多了,但打歌不全连十有八九是输。
再说到3d,看的出来花了大价钱,过剧情的时候人物动作、表情什么的确实有点僵硬,但是打歌的时候动作流畅,人物表情丰富,衣物、头发的运动规律也做的很严谨,玩的时候视线都被小哥哥跳舞吸引了hhhhh,各种miss(虽然界面太花也是一方面),比较不满的一点就是两队伍battle时的切换,屏幕突然快速一黑,容易眼花。
总体来说是不错的,期待后续的更新。
ps:考虑学学隔壁出下鉴赏模式吗?我想专心看小哥哥跳舞。
首先是 notes 落下速度不均,在靠近打擊點是落下速度突然減緩,偵率也超級糟糕,使玩家無法靠目視的方式預估拍點,要一直猜測。
單論音樂遊戲的部份,有種在玩優化很差的同人音遊的感覺,而不是在大型音樂遊戲機台取得成功的 KONAMI 社出品的遊戲。
而且背景色調與按鍵沒有明確分野,沒有考慮到視覺疲勞這問題,光是要追notes從哪裡來就快累死了。
作為賣人設賣IP的遊戲完全沒有問題,但作為節奏遊戲,離「完成」還有很大一段距離,到底在搞什麼 KONAMI?
奔著小男孩(?)跳舞來的,剛開始看覺得有點尷尬,多看幾次開始覺得可愛了www
首先說說優點:
1.立繪還算精美,隨著星級增加卡面也會越來越精美,角色覺醒(姑且叫覺醒)後卡面會有變化,我只覺了3星卡,感覺變化不大,期待下五星卡
2.音樂好聽!作為音遊音樂真的很重要,目前剛剛開服歌曲不多,但是每一首都很耐聽
3.遊戲中舞蹈動作各有特色,不同角色技能還有不同的特殊動作,很有趣。在跳舞過程中,角色表情也會很自然地變化,不會給人感覺是很僵硬的模型在跳舞
缺點:
1.比較明顯的是作為音遊,即使是hard難度也太低了,沒有什麼挑戰性,不知之後會不會出更高難度
2.其實也不算缺點,就是有的角色在某個舞蹈中違和感有點重,看起來有點好笑,不過看多次又覺得很可愛wwww
其他:
劇情沒怎麼看,所以先不評論(這人專注打歌…
目前來看還是款蠻有趣的遊戲,喜歡培育小男孩的可以一起來看他們跳舞呀www
先說結論:浪費美術的偽跳舞遊戲
人設立繪和模組都在水準之上!!!!!
但在音遊玩法上我只能給2顆蛋![[發怒]](/cdn/img/transparent.png)
![[發怒]](/cdn/img/transparent.png)
1. 打點不準,在前期新手教學也不提醒玩家可依自己習慣調整,就算調了,音效也還是會慢…(現在是關音效玩)
2. 跳舞和指令不明顯,看看大家都有這樣的感覺,但關掉背景整個遊戲重點就不見了,更凸顯節奏玩法的不足。
3. 以「跳舞」為特色,那遊戲指令為什麼不用自家DDR的←↑→↓,不是更符合遊戲主題嗎?現在的指令就跟一般音遊沒兩樣…
本來只是因為又出了款音遊想嚐鮮一下,結果TOXIC的舞風一看真是不得了,竟然把voguing也放進去了!果斷就衝來五星好評(?)
動作還算流暢,跟最近剛出日服的那款比起來算不錯了,只是像voguing這種重視手部細節、比較瑣碎的舞步,就沒辦法表現得那麼行雲流水(但要是真的這樣手機應該會頓到不行吧哈哈),不過大開大合的動作還是可以的。
建模就個人喜好來講有點太……幼(?),雖然知道他們都是高中生,但毒島卻完全不像是有187的樣子,還是是因為直男般的穿衣品味害了他?(喂)
話說有人跟我一樣比較想攻略大叔的嗎
最近回温离线版的游戏,这音游之前也玩过,没想过会停服,开活动的时候很好肝,可惜了,歌曲比较少,画质有点糊,但对于玩家也算是有心吧,毕竟还留了个单机版,可以抽卡,编舞有的比较好笑……
不过你家音游怎么都停服?
終於有不同畫風的女性向出現了
五星也要界限突破才能換卡面
之後或許會出突破工具
----
5/23
果然小男生跳舞好可愛
音遊部分不難 期待高難度/優化判定
模組沒得挑 音樂也非常好
居然有音遊做出純爵士樂
近期女性向手遊最滿意的
難度過低,打起來很無聊
同樣有3D舞步
看看隔壁偶大的譜面再看看這個
唉
好喜歡好喜歡好喜歡大家
在一周年的時候關服我難過到胸口好痛
呜呜呜歌都好好听,还很洗脑,就是现在没有什么活动了,每天都在划水打歌。
非常好玩,3D人物非常好看,舞蹈我也很喜歡。
遊戲剛出沒多久,可能音樂不太多,難度三種,覺得主要是再練角和故事。
感覺遊戲在讀取的速度有點緩慢。
玩完這遊戲再玩其他音遊有點怪的落差感,可能是我速度都喜歡跳快的原因。
最愛三千世界的霧山!!超可愛!!![[色色]](/cdn/img/transparent.png)
載入中
不屈不撓小紅葉
1113更新內容
11月11日上午11點11分將更新單身節禮包,禮包持續至12月12日0點。明天上午還會發送馬卡龍*1
各位好,11月13日13:30-15:30將進行例行維護更新,維護後將全服發送維護獎勵為普通抽卡卷*2+金幣*100000+卡牌經驗*10000(如維護延遲每1小時額外補償馬卡龍*1)
1.新專屬角色:【輪蛇 尤利娅】
(1)【輪蛇 尤利婭】限定活動持續時間:持續時間11月6日開服 -11月27日13:30
(2)【輪蛇 尤利娅】巢穴活動:持續時間11月6日開服 -11月27日13:30
(3) 皮膚【輪蛇 尤利娅 - 素貞】售價為5馬卡龍,加入皮膚商店,該皮膚包含兩個觸摸動作
(4) 皮膚【輪蛇 尤利娅 - 祭祀之禮】將於11月13日推出,該皮膚售價30馬卡龍(同時包含皮膚禮包 - 限購一次),該皮膚包含兩個不同的視角,每個視角動作不同,可自由切換。
(5)【輪蛇 尤利娅】破衣凌辱(通關主線36章激活)和愛戀劇情將陸續推出
2.新皮膚:【尤利娅- 穴之祭祀】
(1)該皮膚在商城出售,價格為馬卡龍*30
(2)您也可以購買直購包,價格32.99美元,包含皮膚【尤利婭- 穴之祭祀】+普通抽卡券*10+火之石*5+火碎片*5,若您先使用馬卡龍購買皮膚後再購買包,則會回退30馬卡龍
(3) 皮膚效果1:【月神之蛇】每次攻擊敵人對敵人造成的水屬性穿透提升1.5%
(4) 皮膚效果2:【尤利娅】上場時,隊伍內所有水系角色攻擊力提升5%,致命一擊傷害提升7.5%
(5)此皮膚包含兩個不同視角,購買後可隨意切換,每個視角動作不同
3.抽卡包
(1)專屬抽卡包:【輪蛇 尤利娅】:持續時間10月30日開服 -11月27日13:30
(2)三卡up抽卡包:Up角色:【儲】+【溟】+【蓬萊】:持續時間11月13日開服 - 11月20日13:30
4.看板娘多模式切換功能
(1)下載擴展包後,您可以在看板娘內對皮膚狀態進行切換:【透明模式】和【真實模式】,兩個模式的皮膚動作完全相同
(2)目前僅新皮膚【尤利婭 - 祭祀之禮】支援切換功能
5.其他小更新和bug修復
(1)新主線:151-155章,本次含有新boss:【輪蛇尤利婭】、
(2)公會boss第五期:持續時間11月6日10點- 11月20日24點,本次維護時將發送賽季獎勵,從第六期開始公會boss將會加入新的技能效果【輪蛇尤利婭】專屬技能+【輪蛇尤利婭】專屬技能
(3)競技場:當您在白銀段位以上,並且戰鬥力高於對方25%以上時,可以直接掃蕩獲得獎勵
(4)去掉劇情中的點擊音效
(5)劇情關閉後,劇情語音也同時關閉
(6)裝備陞級和角色陞級可以自己選擇陞級多少級:點擊一次昇一級,點住按鈕可以連續陞級
(7)生存試煉一鍵領取時可以直接領取技能(系統會在三個技能中選擇品質最高的一個,如果有多個同品質的那麼會隨機選擇一個)
(8)主線boss調整:Boss小櫻的傘轉速降低,移動速度降低1; Boss碎原匝地傷害降低20%
(9)總心動值達到600,可以將所有低級突破卷軸兌換成高級突破卷軸,兌換比例5:1,總心動值達到900,可以將所有中級突破卷軸兌換成高級突破卷軸,兌換比例3:1
(10)編隊內新增新的戰鬥模式:護衛。 在該模式下,隊長的碰撞體積較大,被圍繞在中間,其餘五個角色的碰撞體積較小,分散在對賬周圍
(11)【刻咏晴】7.5%攻擊力改回7.5%穿透
(12)賽蓮娜的月光爆炸次數降低2次,20星之前覺醒賽蓮娜13次爆炸,20星覺醒賽蓮娜8次爆炸
(13)在【賽蓮娜】和【輪蛇尤利婭】同時上場時,您可以設定【月光爆炸】的爆炸邏輯:a全部按照賽蓮娜的傷害計算爆炸,b全部按照尤利婭的傷害計算爆炸,c誰觸發爆炸按照誰的傷害計算爆炸
6.本周補償獎勵+運營活動
(1)Qoo平臺活動,11月6日15:00開始- 11月26日24:00結束,留言送祝福領取禮包碼可以獲得角色【輪蛇尤利婭】*1+鑽石*500+SSR通用水碎片*5
(2)每週末可以在“不屈不撓”小紅葉的筆記中領取禮包碼(週六周日領取),連續十周都領取的用戶,將在活動結束後可以領取:馬卡龍*1+五星抽卡卷*1+鑽石*500,感謝大家持續關注
(3)週六周日登入可以領取馬卡龍獎勵*1+普通抽卡卷*10(第4周)
7.後續更新內容預告
(1)世界boss活動玩法即將開啟,將掉落“專屬裝備”,敬請期待
(2)【輪蛇尤利婭】IMBA挑戰即將開啟
8.戰鬥模式調整預告(11月20日更新後實裝)
(1)所有戰鬥模式中,包含主線(小關,6/12/18關boss),爬塔中,您所能獲得的【角色經驗】和【通用經驗】都統一調整為原18關您能選擇的主線技能數量
(2)等級達到50級且主線通關6-18後,戰鬥內將不再需要手動選擇技能,戰鬥也不再掉落經驗,而調整為戰前策略配寘,具體方案如下
(3)關於角色技能的方案調整
①技能圖冊-星級技能中的系列技能”經驗豐富”不再需要手動點擊解鎖,而是挪到圖鑒功能內,滿足星級條件後,您戰鬥中可選地技能數量自動新增
②您可以在編隊介面內,自由將您的角色技能總點數分配給編隊中的各個位置的角色(例如您有20點角色技能,您可以給6個位置分類4-4-2-2-4-4),分配好後,進入戰鬥系統會直接將您選好的技能數量直接加給您的角色,不需要再手動角色角色技能。 編輯過程中,介面會提示您所能選擇角色技能的上限數量
③點擊自動編隊,將為您自動配寘技能,配寘邏輯是優先將技能點給位置靠前的角色
④一個角色4級技能的優先順序是:主動-主動-被動-覺醒,該順序無法調整。
(4)關於通用技能的方案調整
①系統會根據您活動技能中“戰鬥大師”和“全職大師”計算出您可以在戰鬥中選擇的“通用技能”的上限數,並顯示在技能圖冊的各個方案中
②技能圖冊頁面會顯示出每一個技能的最多可選數量,例如【利刃】可選9次。 如果您在圖冊中選擇了技能【利刃】(無論您給利刃陞級到什麼品質)利刃都將會在該方案中佔據9個“通用技能”可選次數,您可以自動升級各種通用技能,但是最多可選次數不能超過您“通用技能”的上限數,您選定的技能會在戰鬥開始後直接加給您,您不再需要手動選擇技能
③例如根據您的情况,您最多可以選26個通用技能,那麼您首先陞級了【利刃】,利刃佔據了9個“通用技能”可選數量,那麼您就還剩下26-9=17個技能,然後您繼續選擇了“本能格擋”,本能格擋佔據3個可選數量,那麼您還剩下14個技能,您可以自由搭配,直至全部用光
④我們會對技能進行折開,以便您更好的凑滿所有技能數量,例如【利刃】,我們可能會折開為1個效果超級的【高級利刃】,3個效果中級的【中級利刃】和5個效果初級的【初級利刃】以便您進行搭配(這只是舉例,不代表實際折開管道)
⑤三個默認的初始技能不需要選擇,如果您沒有選滿足够數量,就會從三個初始技能中給您補滿
Hello everyone, we will be conducting routine maintenance and updates from 13:30 to 15:30 on November 13. After the maintenance, all players will receive maintenance rewards: 2 common draw tickets + 100,000 gold coins + 10,000 card experience points (if the maintenance is delayed, an additional 1 macaron will be compensated for every hour)
1. New Exclusive Character: [Wheel Snake Yulia]
(1) [Wheel Serpent Yulia] Exclusive Event Duration: From server launch on November 6th to 13:30 on November 27th
(2) [Wheel Serpent Yulia] Nest Activity: Duration from server launch on November 6th to 13:30 on November 27th
(3) Skin [Lun Snake Yulia - Suzhen] is priced at 5 macarons and has been added to the skin shop. This skin includes two touch actions
(4) The skin [Wheel Serpent - Yulia - Sacrifice Offering] will be released on November 13th. The skin costs 30 Macaron and includes a skin pack (with a one-time purchase limit). The skin features two distinct perspectives with different animations for each, allowing free switching between them.
(5) [Wheel Serpent Yulia] Rags and Humiliation (Unlocked upon completing Chapter 36 of the main story) and romance storyline to be released later
2. New Skin: [Yulia - The Ritual of the Cave]
(1) This skin is available in the store for sale at a price of 30 Macarons
(2) You can also purchase the direct purchase bundle for $32.99, which includes the skin [Yulia - Shrine of the Earth] + 10 common draw tickets + 5 Fire Crystals + 5 Fire Shards. If you first used Macaron to purchase the skin and then bought the bundle, you will receive a refund of 30 Macaron
(3) Skin Effect 1: [Moon God's Serpent] Each attack against enemies increases their Water attribute penetration by 1.5%
(4) Skin Effect 2: When [Yulia] is on the field, all Water-type characters in the party gain a 5% attack power boost and a 7.5% critical hit damage increase
(5) This skin includes two distinct perspectives, allowing you to switch between them freely after purchase, with different actions for each view
3. Gacha Pack
(1) Exclusive Gacha Pack: [Wheel Serpent Yulia] Duration: Server launch on October 30 - November 27, 13:30
(2) Three-Up Gacha Pack: Up Characters: [Storage] + [Ming] + [Penglai]: Duration from Server Launch on November 13th to November 20th at 13:30
4. Kanban Girl Multi-Mode Switching Function
(1) After downloading the extension pack, you can switch between skin states in the Kanban Girl interface: [Transparent Mode] and [Realistic Mode]. The skin animations are identical in both modes
(2) Currently, only the new skin [Yulia - Ritual Offering] supports the switch function
5. Other minor updates and bug fixes
(1) New main storyline: Chapters 151-155, this time featuring a new boss: Yulia the Wheel Snake
(2) Guild Boss Season 5: Duration from 10:00 am on November 6th to 24:00 am on November 20th. Season rewards will be sent during this maintenance. Starting from Season 6, guild bosses will add new skill effects, including exclusive skills for Wheel Snake Yulia and Wheel Snake Yulia
(3) Arena: When you are above the Silver level and have combat power 25% higher than the opponent, you can directly sweep and receive rewards
(4) Remove click sound effects from the plot
(5) After the plot is closed, the plot voice is also closed at the same time
(6) You can choose how many levels to upgrade for equipment and character upgrades: click to upgrade one level at a time, and press and hold the button to continuously upgrade
(7) When the survival trial is one click claimed, skills can be directly claimed (the system will select the highest quality one from three skills, and if there are multiple skills of the same quality, one will be randomly selected)
(8) Main boss adjustment: Boss Sakura's umbrella rotation speed is reduced, and the movement speed is reduced by 1; Boss shatters the original ground and reduces damage by 20%
(9) If the total heart rate reaches 600, all low-level breakthrough scrolls can be exchanged for high-level breakthrough scrolls at a ratio of 5:1. If the total heart rate reaches 900, all intermediate breakthrough scrolls can be exchanged for high-level breakthrough scrolls at a ratio of 3:1
(10) Add a new combat mode within the formation: escort. In this mode, the captain's collision volume is large and surrounded in the middle, while the collision volumes of the other five characters are small and scattered around the reconciliation area
(11) 【 Ke Yongqing 】 7.5% attack power changed back to 7.5% penetration
(12) Selena's moonlight explosion count has decreased by 2 times. Before 20 stars, Selena had 13 explosions when awakened, and after 20 stars, Selena had 8 explosions when awakened
(13) When both Selena and Yulia are on the field, you can set the explosion logic of Moonlight Explosion: a calculates the explosion based on Selena's damage, b calculates the explosion based on Yulia's damage, and c calculates the explosion based on whoever triggers the explosion
6. This week's compensation rewards+operational activities
(1) Qoo platform event, starting from 15:00 on November 6th and ending at 24:00 on November 26th. Leave a message to send blessings and receive a gift code to obtain the character "Yulia the Wheel Snake" * 1+Diamond * 500+SSR Universal Water Fragments * 5
(2) Every weekend, you can collect the gift code in the notes of "Unyielding" Little Red Leaf (collected on Saturdays and Sundays). Users who have collected it for ten consecutive weeks will be able to receive: Macaron * 1+Five Star Draw Roll * 1+Diamond * 500 after the event ends. Thank you for your continued attention
(3) Login on Saturday and Sunday to receive macaron rewards * 1+regular draw coupons * 10 (Week 4)
7. Preview of subsequent updates
(1) The gameplay of the World Boss event is about to start, and exclusive equipment will be dropped. Stay tuned
(2) The Wheel Snake Yulia IMBA Challenge is about to begin
8. Battle Mode Adjustment Preview (Updated and Implemented on November 20th)
(1) In all combat modes, including the main storyline (small level, 6/12/18 level boss) and tower climbing, the number of "character experience" and "general experience" you can obtain will be uniformly adjusted to the original 18 levels where you can choose the number of main storyline skills
(2) After reaching level 50 and completing levels 6-18 on the main storyline, there will no longer be a need to manually select skills during battles, and experience will no longer be lost. Instead, it will be adjusted to pre battle strategy configuration. The specific plan is as follows
(3) Adjustment of Role Skills Plan
① Skill Catalog - The "Experienced" series of skills in Star level Skills no longer require manual unlocking, but are moved to the image guide function. After meeting the star level conditions, the number of selectable skills in your battle will automatically increase
② You can freely allocate the total number of skill points of your character to characters in various positions within the formation interface (for example, if you have 20 character skills, you can classify 6 positions as 4-4-2-2-4-4). After allocation, entering the combat system will directly add the number of skills you have selected to your character, without the need to manually add character skills. During the editing process, the interface will prompt you with the maximum number of character skills you can select
③ Click on 'Auto Formation' to automatically configure skills for you. The configuration logic prioritizes giving skill points to characters located at the front
④ The priority order of a character's level 4 skills is: active active passive awakening, and this order cannot be adjusted.
(4) Regarding the adjustment of the plan for general skills
① The system will calculate the maximum number of "universal skills" you can choose in battles based on your active skills of "Battle Master" and "Full time Master", and display them in various schemes of the skill map
② The skill map page will display the maximum number of selectable options for each skill, for example, 'Blade' can be selected 9 times. If you select the skill 'Blade' in the picture book (regardless of the quality you upgrade Blade to), Blade will occupy 9 'General Skills' selectable times in this scheme. You can automatically upgrade various General Skills, but the maximum number of selectable times cannot exceed the upper limit of your' General Skills'. The skill you select will be directly added to you after the battle begins, and you no longer need to manually select a skill
③ For example, based on your situation, you can choose up to 26 general skills. If you first upgrade to [Blade], which occupies 9 of the available "general skills", then you still have 17 skills left. Then you continue to select "Instinct Block", which occupies 3 of the available "general skills", so you still have 14 skills left. You can freely mix and match them until they are all used up
④ We will split the skills so that you can better gather all the skill quantities, such as [Blade]. We may split it into 1 super effect [Advanced Blade], 3 intermediate effect [Intermediate Blade], and 5 basic effect [Basic Blade] for you to match (this is just an example and does not represent the actual splitting method)
⑤ The three default initial skills do not need to be selected. If you have not selected enough, they will be replenished from the three initial skills