1.24
传送门附近有怪真的是杀软设定,回传送门洗个手人就噶了,白玩,卸了
1.23
玩了四天,每天都有刷,也打过一次蛇了,来随便聊聊。
游戏内容看似挺丰满的,实际上不是很多,小怪就十来种,boss也是,所以为了卡玩家进度,那任务都做的很慢,地图也就两张,像秘境这种内容做出来也不知道图啥,掉落物最高就蓝色,而且出货率奇低。
装备品质分为绿蓝紫金,从蓝色开始就是超稀有级别的了,在不氪金提幸运的情况下,一天出个两三件蓝装已经是非常不得了的事了,更不要说紫了,四天没出过一件,普瓦腐瓦我也刷了不少了,愣是一件没有,金那就是深渊中的东西了,不可视之物。
装备类别基本每种职业都有五六种可供选择,区别基本就是攻击力、射程、攻速、特效的区别,像我玩的战士,一轮用下来发现重装的回旋锤最好用,战士的剑感觉都是cjb。
并且每件装备有专精的说法,在专精到达15、25、40级时都会解锁一个技能,部分武器在特定技能下会有质变,那怎么提升等级呢,没错,就是刷,不停的刷,四天玩下来我的回旋锤35级了,不能说肝硬化,只能说肝功能完全衰退了。
目前游戏一些辅助功能是氪金才能解锁,这个是让我最气不过的地方,例如宠物辅助啥的,一般把游戏功能绑定在氪金上面的游戏我都会评价为狗使。
1.19
意外的有意思,主要可以一波人乌泱泱的一起刷。
好玩个屁,说个特别的地方,橙色装备打腐化boss出,然而被boss打死,直接给你删角色,包括装备,除非你有保护石(只保护一次,没了再买),手残党直接劝退
兄弟们,越玩越有瘾,mmo多人同屏,刷怪爆装,自由交易,死亡删档,不说了,我继续攻略。
时隔大更的又一次评论,你是否已经交到朋友了?
这是一款mmo多人同屏刷子游戏,本人ID同号,体验已上千小时。
1.这是一款可肝可氪可佛系的游戏,游戏内容目前比少,但是乐趣是一点也不少的(当某人开席,满世界的欢送与地图的点赞)
2.这游戏的最核心玩法不是你能有多少手法,最核心的玩法是交到一群不错的朋友,噶了没钱起号怎么办,当然是呼叫超级飞侠(当某香菜删档的时候,有两三个佬为自己的钱包感到伤心)
3.游戏的玩法,删档一命,注定了受众比较小,但是你要是上头并且真的喜欢这类刷子游戏,请忽略不好的评论,自己体验胜过一切言语。
4.黑白之地真好玩!!!!上号叫我,我给你绿装!!!!
兄弟们,越玩越有瘾,mmo多人同屏,刷怪爆装,自由交易,死亡删档
这是一款MMO刷子半鸽游戏,肝生万物,氪不能改命,游戏硬核,从毫无惩罚的弥留到掉级的普瓦,再到删角的腐化,你都能体验到当刷子的乐趣,当你叫上三两亲朋,你就会体验到一群刷子的乐趣,没事还能在世界频道唠唠嗑,游戏不逼氪,平民也一样能体验游戏的核心玩法。快来一起玩吧!
上一轮删档内测参与进来的,每个角色都浅尝了一下,很不错,目前的角色是战士,能站得住,我会推荐给朋友一起玩。
超级上头。地主。我冲啦。我会拉一群小伙伴来支持你。先来个648
Game is fun, classic bullet-hell online game, level up to gain more power and keep gaining items, permanent death make the game more fun. (Where can I recieve the gift code lol)
載入中
千嬌百妹小紅葉
Game Optimization Progress 3遊戲優化進度3
Game Optimization Progress 3
Hello everyone~The game is continuously being optimized, and I saw everyone's anxious voices in the comment section. However, we are considering that we must first improve the quality of the game as much as possible before we can provide better services for everyone~
At present, we have completed the adjustment of the combat system. Let me briefly introduce it to you
Firstly, in response to the slow pace of the game mentioned by the player during the last test, we have changed the majority of the levels in each chapter (18 levels) to only have 3 waves of monsters, and players no longer need to manually move to the portal to enter the next level after completing one wave of monsters.
Secondly, we have added automatic combat and double speed combat, greatly optimizing the convenience of the game. Basically, in most levels, everyone only needs to hang up after entering the battle.
Thirdly, we have redesigned the boss gameplay, with each chapter (18 levels) revolving around a boss. For example, the first chapter revolves around boss Sakura (fox), and players need to battle against blackened fox characters in levels 6-12-18. Each boss has their own AI and skills, and players need to rely on their operations to avoid opponents' skills and explore how to defeat them
At the same time, after completing a chapter, in addition to receiving card draws or diamond rewards, you can also unlock a tattered clothing humiliation plot (shivering plot), where you can enjoy romantic and private plot content. You can also set the tattered clothing humiliation image as a signboard girl, which can be used for flirting with multiple touch actions.
Fourthly, the gameplay of rogelike in the game remains unchanged, and players can still draw skills and general skills from their characters during battles. In this issue, we have simplified the levels of character skills and added more general skills. Additionally, we have opened up a "skill book" function in the game, allowing players to develop their own strategies and upgrade their skills, so that they can randomly obtain higher quality skills.
Fifth: Optimized and modified the combat interface and rogelike skill selection interface
As a welfare, I will send you another picture of tattered clothes and humiliation. I don't know if it will be blocked
In addition, due to the inevitable delay of the game launch time, the appointment activity is temporarily adjusted backward, and the game will be re archived after the official launch time is announced later~~
遊戲優化進度3
大家好~遊戲正在持續的進行優化中,我在評論區中看到了大家焦急的呼聲,但是我們考慮肯定要先盡可能的提升遊戲質量,然後才能為大家更好的提供服務~
現時我們已經完成了戰鬥系統的調整,我簡單給大家介紹一下
首先:針對上次測試完家說的遊戲節奏緩慢的問題,我們將每一章(18關)中的絕大部分關卡都改成了只有3波怪物,並且玩家打完一波怪物之後不在需要手動移動到傳送門進入下一層。
第二:我們新增了自動戰鬥和二倍速戰鬥,極大的優化了遊戲的便利性,基本上在絕大部分關卡,大家只需要進入戰鬥之後掛機就可以了。
第三:我們重新設定了boss玩法,每一章(18關)都會圍繞一個boss展開,例如第一章圍繞boss小櫻(狐狸)展開,那麼玩家在第6-12-18關需要和黑化的狐狸角色展開戰鬥,每一個boss都有自己的ai和技能,需要大家憑藉操作躲避對手的技能,並且去摸索如何戰勝對手
同時,通關一章後,除了獲得抽卡卷或者鑽石獎勵外,還可以解鎖一個破衣淩辱劇情(瑟瑟劇情),大家可以享受浪漫私密的劇情內容,還可以將破衣淩辱圖片設定為看板娘,可以進行調戲,有多個觸摸動作。
第四:遊戲的rogelike玩法不變,玩家還是可以在戰鬥中抽取角色的技能和通用技能,本期我們簡化了角色技能的等級,並且新增了更多的通用技能,並且在遊戲中開放了“技能册”功能,以便大家可以自己製定策略,給技能進行陞級,以便可以隨機到更高品質的技能。
第五:優化修改了戰鬥介面和rogelike技能選取介面
作為福利,我再給大家發送一個破衣淩辱圖吧,不知道會不會被遮罩掉(該圖片為和諧版)