以下是个人初入后为想进行本游戏游玩的国内玩家们书写的简评,希望能帮到您。
1.我并不是FGO的玩家,但这款游戏的玩法类似于FGO我是清楚的(虽然现在市场上已经有很多基本都是仿这类的游戏了。)
2. 关于卡池方面,我不知道如何去评价每个游戏的卡池,因为每个人都有属于自己的运,所以我不会多做评价,但请注意,这个游戏的十连保底四星是包括着武器和辅助角色,并不是只有上阵角色,这一点希望能注意。
3. 本游戏给我的感觉多半是卖ip作,里面有许许多多喜欢看动漫的你们所熟悉的角色了( Fantasia文库的作品谁还会少看呢?)
4. 游戏内的战斗是顺序回合制,里面虽然可以加速战斗,但没有AUTO功能!只有半自动AUTO(意思就是能进行自动排序,但每回合下来您必须去点一下)
5. 建模方面,我不能说建的不好,但我也不会说很精细,我不喜欢拿任何游戏进行攀比,只单纯的说出自己的想法。
6. 想升级角色的必杀技,你必须抽到同张卡,才能进行技能升级(啊这...)
7. 由于预约人数没有到达规定数,所以每位玩家一进去游戏都是只有一发10连和6发单抽(目前刚开服)。
8. 如果您是Fan粉,以及您愿意坚持玩下一款游戏,那么通过时间,您是会慢慢玩起来的。(至少这款游戏还不至于废到像零界之痕一样。)(点名批评!)
9. 抽到新角色或者从剧情中获得的,必须得先听一遍角色的语音(全部)才行,目前不存在skip按钮。
10. 关于战斗方面,做的比较简洁,没有特别华丽的效果,甚至让我个人感觉有点僵硬...
11. 以上就是我个人目前对这款游戏的简评,谢谢您的收看,祝您能玩的开心!
一定是我手機有問題 。一堆說卡的就我沒卡過
卡池角色。道具。禮裝 大鍋自己想
粉絲向
像fgo?別搞笑了好不好
首先角色大雜燴所以很香,戰鬥時不卡反而在介面系統各部神卡頓,另外bgm好像壞了十分細聲,若果更新有改善lag 的問題其實不錯玩
--------------------------------------
後補:我是沒玩過fgo 所以無比較兩者,但營運今次聖誕活動兌換獎品算佛,難度不高而且刷好換滿的話,幾乎可以餵滿主力,不用在日常任務輪迴刷🤡
試玩影片,https://youtu.be/nF3o0l8QZnA
1.《Fantasia Rebuild》是一款以自富士見 Fantasia 文庫的全明星陣容手機 RPG,於 12月 17日正式上線,無需帳號登入直接遊玩,之後在設定中帳號連攜。
2.開場先看一段開場動畫,之後還得下載大約1.7G的更新檔,這裡有故事劇情與戰鬥教學,當下沒選好被我跳過。
3.由於選擇跳過,直接進入扭蛋單抽,抽到角色後教我們如何編隊、裝備卡片、角色升級、卡片的片斷解放...等等。
4.完成上述教學後就是各種簽到獎勵領取,來到信箱獎勵收取各福利,幻想石* 540(150 個可以 10 連抽),幻想石的數量可以直接來個 30 連抽。
5.試抽一下各種 10 連抽,抽到角色後有大量的語音,而且還不能跳過,非常的花時間。影片最後體驗一下戰鬥系統,由於一開始跳過戰鬥教學,這裡的玩法比較陌生。
6.總的來說,遊戲是一款將集合富士見文庫歷年多部作品的角色 RPG 手遊,喜歡這些輕小說動畫的人可以在此作品找到當初的回憶。
游戏是fgo类的那种,但是加了一点自己改的系统,个人感觉还可以吧毕竟粉丝向的游戏你不能说他一无是处,抽到了喜欢的角色不也蛮开心的嘛,总之这游戏还需要打磨打磨
那啥,很多人说错了,这跟电击文库一毛钱关系没……这是富士见文库的东西
当然这东西套皮fgo是没错的
真的是绝,自充、宝石翁、虚数魔术……
真就换了个文字和美工就出来了
建议刷账号,先把android/data/游戏文件改名 还有android/obb里的游戏文件也改名 (建议文件后面加个字就好了)然后到应用管理把游戏app的数据删除
再把obb和data里的游戏文件改回原本的名字就可以了
这样一直刷到5星角就可以了 (・∀・)
抽角色池的流畅度很低,然后5星几率和fgo一样
希望能快点儿把游戏完善, 卡顿特别厉害( ˘•ω•˘ ).oOஇ
FGO的玩法(还不如去玩FGO)真爱粉可以去玩。。
这游戏的系统各种意义上跟fgo就像一个模子刻出来的一样,,撇开fgo型月这个ip,fgo就游戏本身来说,好不好玩不用我多说了吧,是真的无聊,我是冲着加藤惠来玩的,可是开服并没有加藤惠池子,算了,溜了,没意思
。啥时候出了加藤惠,兄弟们记得叫我一下,我再回来玩玩。。。
大哥你们抄成这样真的大丈夫吗
小心别吃官司啊
糞game.....換皮fgo,關鍵是fgo本來就是廚力遊戲,為什麼要學他戰鬥??抽卡坑,立繪和小人都比fgo難看,又卡頓,幹嘛浪費時間玩?
这个游戏真不让人玩,重生了几次号都不给一只五星角色。
富士见,角川,dmm,并没有发挥出期待以上的化学反应,而是陷入了类fgo的模仿旋涡之中,且这模仿,是从细枝末节,接近完全一致的照搬。
封面的两个大光炮十香,丽娜,再加上即死光炮的莉雅丝,配合80起始np礼装雷藏(宝石翁)就是版本答案了。
其他的诸如送的某三星战神预定高宝值班,某一星男主=大英雄之类,宝具动画无法跳过,主线剧情没语音,友情池黄豆粉礼装(龙脉),到处都是fgo的影子。
相比fgo有改进的点的话,就只有开服实装天井了,250抽一井,3750石。
战斗方面,有三组人马可以随时转来转去,比较灵活,比如对面槽满了,换炮灰来接之类。
如果想入坑的话,要做好被阴间材料掉落统治的准备,不过马上开圣诞活动了,观望下活动兑换之类吧。
总的来说,属于我个人会蝗着玩,但要说向周围人推荐,那可不必的程度。
抽到鋼殼都市的角色整個懷念了起來,該去翻出來重溫了XD
池子太毒了,刷了20多号,就3个5星角色,剩下的5星都是礼装
我想問一下怎麼加好友,玩到15等了支援者列表還是只有電腦
載入中
不屈不撓小紅葉
1120更新內容
大家好,11月20日13:30-15:30我們將進行例行維護更新,維護後將全服發放維護獎勵為普通抽卡卷*2+金幣*100000+卡牌經驗*10000(如維護延遲每1小時額外補償馬卡龍*1)
1.全新限定角色:【輪蛇 尤利娅】
(1)【輪蛇 尤利娅】限定活動持續時間:持續時間11月6日開服 -11月27日13:30
(2)【輪蛇 尤利娅】巢穴活動:持續時間11月6日開服 -11月27日13:30
(3)皮膚【輪蛇 尤利娅 - 素貞】售價為5馬卡龍,加入皮膚商店,該皮膚包含兩個觸摸動作
(4)皮膚【輪蛇 尤利娅 - 祭祀之禮】將於11月13日推出,該皮膚售價30馬卡龍(同時包含皮膚禮包 - 限購一次),該皮膚包含兩個不同的視角,每個視角動作不同,可以自由切換。
(5)【輪蛇 尤利娅】破衣凌辱(通關主線36章激活)和愛戀劇情將陸續推出
2.抽卡包
(1)限定扭蛋包:【輪蛇 尤利娅】:持續時間10月30日開服 -11月27日13:30
(2)限定扭蛋包:【賽蓮娜】:活動時間11月20日開服 -11月27日13:30
(3)三卡up抽卡包:Up角色:【夢見 克蕾爾】+【杰西】+【姬川愛麗絲】:持續時間11月20日開服 - 11月27日13:30
3.【輪蛇 尤利娅】的IMBA挑戰
(1)活動時間:11月20日維護後 - 11月27日13:30 進入條件:主線通關4-12
(2)每日前三次戰鬥勝利可領取獎勵:【SSR水碎片】*1+2小時掛機金幣*2,根據擊殺時間可激活任務,領取【SSR水碎片】+2小時掛機金幣+總計【水之石】*5,以及稱號【潛影蛇王】
(3)Boss屬性:Boss為【輪蛇 尤利娅】,擁有較高的水屬性抗性與水屬性免傷
(4)本期Imba技能如下:
①通用水屬性基礎技能
②【輪蛇 尤利娅】技能攻擊系數提升20%,最高4級
③【輪蛇 尤利娅】技能增加10%水屬性穿透,最高4級
④【輪蛇 尤利娅】自身攻擊力提升30%,最高4級
⑤【輪蛇 尤利娅】月光爆基礎傷害提升20%,最高5級
4.全新戀愛劇情:【蓬萊露娜】,含【透明模式】與【真實模式】,真實模式含男主角
5.戰鬥模式調整預告(11月20日更新後實裝)
(1)所有戰鬥模式中,包含主線(小關,6/12/18關boss),爬塔中,您所能獲得的【角色經驗】和【通用經驗】都統一調整為原18關您能選擇的主線技能數量
(2)等級達到【4-18】後,戰鬥內將不再需要手動選擇技能,戰鬥也不再掉落經驗,而調整為戰前策略配寘,具體方案如下
(3)技能圖鑒介面內每一個技能左上角的角標將代表這個技能佔據多少個技能點,沒有角標的技能不佔據技能點數
(4)關於角色技能的方案調整
①技能圖冊-星級技能中的系列技能”經驗豐富”不再需要手動點擊解鎖,而是挪到圖鑒功能內,滿足星級條件後,您戰鬥中可選地技能數量自動新增
②您可以在編隊介面內,自由將您的角色技能總點數分配給編隊中的各個位置的角色(例如您有20點角色技能,您可以給6個位置分類4-4-2-2-4-4),分配好後,進入戰鬥系統會直接將您選好的技能數量直接加給您的角色,不需要再手動角色角色技能。 編輯過程中,介面會提示您所能選擇角色技能的上限數量
③點擊自動編隊,將為您自動配寘技能,配寘邏輯是優先將技能點給位置靠前的角色
④一個角色4級技能的優先順序是:主動-主動-被動-覺醒,該順序無法調整。
(5)關於通用技能的方案調整
①系統會根據您活動技能中“戰鬥大師”和“全職大師”計算出您可以在戰鬥中選擇的“通用技能”的上限數,並顯示在技能圖冊的各個方案中
②技能圖冊頁面會顯示出每一個技能的最多可選數量,例如【利刃】可選9次。 如果您在圖冊中選擇了技能【利刃】(無論您給利刃陞級到什麼品質)利刃都將會在該方案中佔據9個“通用技能”可選次數,您可以自動升級各種通用技能,但是最多可選次數不能超過您“通用技能”的上限數,您選定的技能會在戰鬥開始後直接加給您,您不再需要手動選擇技能
③例如根據您的情况,您最多可以選26個通用技能,那麼您首先陞級了【利刃】,利刃佔據了9個“通用技能”可選數量,那麼您就還剩下26-9=17個技能,然後您繼續選擇了“本能格擋”,本能格擋佔據3個可選數量,那麼您還剩下14個技能,您可以自由搭配,直至全部用光
④我們會對技能進行折開,以便您更好的凑滿所有技能數量,例如【利刃】,我們可能會折開為1個效果超級的【高級利刃】,3個效果中級的【中級利刃】和5個效果初級的【初級利刃】以便您進行搭配(這只是舉例,不代表實際折開管道)
⑤三個默認的初始技能不需要選擇,如果您沒有選滿足够數量,就會從三個初始技能中給您補滿
6.重點boss的調整
(1)現時我們認為戰鬥中最大的問題是戰鬥中存在很多一碰就死的技能,大家努力打了10分鐘,因為一次失誤導致整場戰鬥的努力浪費掉,所以我們後續將會對所有有此類問題的boss進行調整,所有boss的攻擊力將削弱大概30%,同時會對部分boss技能效果進行調整,具體包含
(2)【兔月京香】Boss:兔月京香匝地aoe技能的傷害將降低為現時的50%
(3)【兔乃】Boss:由於兔乃boss無敵時間過長,所以將所有兔乃boss血量降低為現時的60%,後續新出的兔乃boss血量也將比類似關卡其他boss血量低40%。
(4)【賽蓮娜】Boss:爆炸傷害改為現時的60%
(5)【傑西】Boss:紅色光球傷害降低為現時的50%,水柱傷害降低為現時的80%
(6)【神崎石榴】Boss:石榴射出的光箭造成的傷害將降低為現時的60%
(7)【小戲美露】Boss:黑蝙蝠的爆炸傷害降低為現時的60%,小戲美露扔出的炸彈傷害降低為現時的50%
(8)【碎原】Boss:碎原給自身新增攻擊力的buff從10%降低為5%
(9)【小櫻】/【夢見】Boss:傘的轉速降低30度
(10)其他boss有問題的,大家也可以留言回饋給我
7.其他小更新和bug修復
(1)新主線:156-160章,通關困難160章可以獲得新稱號【遊刃有餘】
(2)新一期的關卡禮包退出:第四期
(3)十四日活動簽到功能:持續時間11月20日- 12月11日,活動期間簽到14天可以領取獎勵,包含五星抽卡卷*1+馬卡龍*1+其他額外獎勵
(4)公會boss第五期:持續時間11月21日10點- 12月4日24點,本次維護時將發送賽季獎勵,本開始公會boss將會加入新的技能效果【莉安娜】專屬技能,同時本次更新將提升公會boss的獎勵
①【莉安娜】專屬技能:1每次攻擊可以射出額外一發子彈(可昇2級,需要30點啟動),2每次拾取向日葵標記後,額外提升全隊攻擊力2.5%,可以疊加5次(可昇1級,需要40點啟動)
(5)生存試煉戰鬥中,當你的戰鬥力高於對方25%時,可以點擊掃蕩,最後一層不能掃蕩。
(6)11月18日下午19:00後我們將在平臺上傳新的安裝包,該安裝包主要解决部分登入sdk的bug,登入有問題的用戶可以嘗試下載(該bug值的不是網絡連接不上的問題)
(7)在擴展包介面,皮膚介面,新增清晰的說明文字:每次更新後,需要重新下載擴展包才能獲得新皮膚的擴展包資源。
(8)等級上限從441級提升到461級
(9)修成道具“尤利婭碎片”描述錯誤的問題
(10)心動值新增獎勵:1800檔(獎勵500“活動技能幣”+等級上限10)-2100檔(獎勵500“活動技能幣”+新稱號【物華天寶】”)
(11)活動技能新增技能:累計1800解鎖(所有火内容角色新增10%攻擊力和生命上限),累計2100解鎖(水内容角色新增10%攻擊力和生命上限),累計2400解鎖(森内容角色新增10%攻擊力和生命上限),消耗“活動技能幣”均為500個
(12)新增爬塔40關和内容爬塔關卡20關
8.本周補償獎勵+運營活動
(1)Qoo平臺活動,11月6日15:00開始- 11月26日24:00結束,留言送祝福領取禮包碼可以獲得角色【輪蛇尤利婭】*1+鑽石*500+SSR通用水碎片*5
(2)每週末可以在“不屈不撓”小紅葉的筆記中領取禮包碼(週六周日領取),連續十周都領取的用戶,將在活動結束後可以領取:馬卡龍*1+五星抽卡卷*1+鑽石*500,感謝大家持續關注
(3)週六周日登入可以領取馬卡龍獎勵*1+普通抽卡卷*10(第5周)
9.後續更新內容預告
(1)世界boss活動玩法即將開啟,將掉落“專屬裝備”,敬請期待
(2)下周將複刻角色【小櫻】+【莉安娜】
(3)火内容專屬角色【忍者】即將推出
10.第二波戰鬥優化方案徵集(預計27日更新)
(1)裝備不再區分,森,火,水内容,改為通用的所有人都能穿所有裝備,現時的所有裝備都將改為通用裝備,可以相互合成
(2)小怪數量降低為現在的一半,不再按照波次重繪(清光一波出下一波),而是按照固定時間重繪(大概4秒),這樣18波裡面只需要75秒清小怪,降低小怪時間
(3)非boss關只要達到星級或戰鬥力限制,就可以掃蕩
(4)上述調整大家可以發表自己的觀點,此為意見徵集稿並非最終定稿,可以進行討論
Hello everyone, from 13:30 to 15:30 on November 20th, we will conduct routine maintenance and updates. After the maintenance, all players will receive maintenance rewards: 2 regular gacha tickets + 100,000 gold coins + 10,000 card experience points (if the maintenance is delayed, an additional 1 macaron will be compensated for every hour)
1. New Exclusive Character: [Wheel Snake Yulia]
(1) [Wheel Snake Yulia] Exclusive Event Duration: From server launch on November 6th to 13:30 on November 27th
(2) [Wheel Serpent Yulia] Nest Activity: Duration from the server launch on November 6th to 13:30 on November 27th
(3) Skin [Wheel Serpent Yulia - Pure] costs 5 macarons and is now available in the skin store. This skin includes two touch actions
(4) The skin [Lunatic Serpent Yulia - Ritual Offering] will be released on November 13th. It costs 30 Macaron and includes the skin bundle (limited to one purchase). The skin features two distinct perspectives with different animations, allowing for free switching between them.
(5) [Wheel Serpent Yulia] Rags and Humiliation (Activate upon completing Chapter 36 of the main storyline) and romantic storyline will be released in the future
2. Gacha Bundle
(1) Exclusive Pull Ticket Pack: [Wheel Snake Yulia]: Duration from Server Launch on October 30 to November 27, 13:30
(2) Exclusive Gacha Pack: [Selenia]: Duration from server launch on November 20 to November 27 at 13:30
(3) Three-card UP Gacha Pack: UP Characters: [Dreaming Claire] + [Jessie] + [Himekawa Alice]: Duration from Server Launch on November 20 to 13:30 on November 27
3. IMBA Challenge of [Wheel Snake Yulia]
(1) Event Period: After maintenance on November 20 - 13:30 on November 27
Entry Requirement: Clear the main storyline up to Chapter 4-12
(2) The first three battles won each day can earn rewards: [SSR Water Fragment] *1 + 2 hours of idle gold *2. Completing the battle within the time limit can activate a quest, granting [SSR Water Fragment] + 2 hours of idle gold + a total of [Water Stone] *5, along with the title [Shadow Serpent King]
(3) Boss Attribute: The boss is 【Yulia, the Wheel Serpent】, with high Water Attribute Resistance and Water Attribute Damage Immunity
(4) The skills for this period in Imba are as follows:
① Universal Water Attribute Base Skills
②【Wheel Snake Yulia】Skill Attack Coefficient +20%, Max Level 4
③【Rinne Serpent Yulia】Skill increases Water-type penetration by 10%, up to a maximum of 4 levels
④【Wheel Serpent Yulia】Increases own attack power by 30%, up to 4 levels
⑤【Moonlight Burst】Base damage increased by 20%, max level 5 (Skill: Luneserpent Yulia)
4. New Romance Arc: [Penglai Luna], featuring [Transparent Mode] and [Real Mode], with the male protagonist included in Real Mode
5. Battle Mode Adjustment Preview (Updated and Implemented on November 20th)
(1) In all combat modes, including the main storyline (small level, 6/12/18 level boss) and tower climbing, the number of "character experience" and "general experience" you can obtain will be uniformly adjusted to the original 18 levels where you can choose the number of main storyline skills
(2) After reaching level 4-18, there will no longer be a need to manually select skills during combat, and experience will no longer be lost. Instead, it will be adjusted to pre battle strategy configuration. The specific plan is as follows
(3) The corner marker in the top left corner of each skill in the skill map interface will represent how many skill points this skill occupies. Skills without corner markers do not occupy skill points
(4) Adjustment of Role Skills Plan
① Skill Catalog - The "Experienced" series of skills in Star level Skills no longer require manual unlocking, but are moved to the image guide function. After meeting the star level conditions, the number of selectable skills in your battle will automatically increase
② You can freely allocate the total number of skill points of your character to characters in various positions within the formation interface (for example, if you have 20 character skills, you can classify 6 positions as 4-4-2-2-4-4). After allocation, entering the combat system will directly add the number of skills you have selected to your character, without the need to manually add character skills. During the editing process, the interface will prompt you with the maximum number of character skills you can select
③ Click on 'Auto Formation' to automatically configure skills for you. The configuration logic prioritizes giving skill points to characters located at the front
④ The priority order of a character's level 4 skills is: active active passive awakening, and this order cannot be adjusted.
(5) Regarding the adjustment of the plan for general skills
① The system will calculate the maximum number of "universal skills" you can choose in battles based on your active skills of "Battle Master" and "Full time Master", and display them in various schemes of the skill map
② The skill map page will display the maximum number of selectable options for each skill, for example, 'Blade' can be selected 9 times. If you select the skill 'Blade' in the picture book (regardless of the quality you upgrade Blade to), Blade will occupy 9 'General Skills' selectable times in this scheme. You can automatically upgrade various General Skills, but the maximum number of selectable times cannot exceed the upper limit of your' General Skills'. The skill you select will be directly added to you after the battle begins, and you no longer need to manually select a skill
③ For example, based on your situation, you can choose up to 26 general skills. If you first upgrade to [Blade], which occupies 9 of the available "general skills", then you still have 17 skills left. Then you continue to select "Instinct Block", which occupies 3 of the available "general skills", so you still have 14 skills left. You can freely mix and match them until they are all used up
④ We will split the skills so that you can better gather all the skill quantities, such as [Blade]. We may split it into 1 super effect [Advanced Blade], 3 intermediate effect [Intermediate Blade], and 5 basic effect [Basic Blade] for you to match (this is just an example and does not represent the actual splitting method)
⑤ The three default initial skills do not need to be selected. If you have not selected enough, they will be replenished from the three initial skills
6. Adjustment of key bosses
(1) At present, we believe that the biggest problem in the battle is the existence of many skills that can be killed at the first touch. Everyone worked hard for 10 minutes, but due to a mistake, the entire battle effort was wasted. Therefore, we will adjust all bosses with such problems in the future. The attack power of all bosses will be weakened by about 30%, and the effect of some boss skills will be adjusted, including
(2) Boss: The damage of Tuyue Jingxiang's Aoe skill will be reduced to 50% of its current level
(3) [Bunny] Boss: Due to the long invincibility time of Bunny bosses, the health of all Bunny bosses has been reduced to 60% of the current level. The health of newly released Bunny bosses will also be 40% lower than other bosses in similar levels.
(4) [Selena] Boss: Explosion damage reduced to 60% of current level
(5) Boss Jesse: Red light ball damage reduced to 50% of current level, water column damage reduced to 80% of current level
(6) Boss: The damage caused by the light arrows shot by the pomegranate will be reduced to 60% of its current level
(7) Boss: Black Bat's explosion damage has been reduced to 60% of its current level, and the bomb damage thrown by Xiao Xi Meilu has been reduced to 50% of its current level
(8) 【 Broken Original 】 Boss: Broken Original's buff to increase attack power has been reduced from 10% to 5%
(9) 【 Sakura 】/【 Dream 】 Boss: The rotation speed of the umbrella decreases by 30 degrees
(10) If there are any issues with other bosses, you can also leave a message to provide feedback to me
7. Other minor updates and bug fixes
(1) New mainline: Chapters 156-160, difficulty in completing Chapter 160 can earn a new title [with ease]
(2) New Level Gift Pack Exit: Fourth Phase
(3) 14th day event check-in function: Duration from November 20th to December 11th. During the event, sign in for 14 days to receive rewards, including a five-star draw voucher * 1+macaron * 1+other additional rewards
(4) Guild Boss Phase 5: Duration from 10:00 on November 21st to 24:00 on December 4th. Season rewards will be sent during this maintenance, and a new skill effect exclusive to Liana will be added to guild bosses. At the same time, this update will increase guild boss rewards
① 【 Liana 】 Exclusive skills: 1. Each attack can shoot an additional bullet (can be upgraded by 2 levels, requires 30 points of activation), 2. After picking up the sunflower mark each time, the team's attack power is increased by an additional 2.5%, and can be stacked 5 times (can be upgraded by 1 level, requires 40 points of activation)
(5) In the survival trial battle, when your combat power is 25% higher than the opponent's, you can click sweep, and the last layer cannot be swept.
(6) After 19:00 on November 18th, we will upload a new installation package on the platform, which mainly solves some login SDK bugs. Users who have login problems can try downloading it (this bug value is not related to network connection issues)
(7) In the expansion pack interface and skin interface, add clear explanatory text: After each update, you need to download the expansion pack again to obtain the expansion pack resources for the new skin.
(8) The level limit has been raised from 441 to 461
(9) The problem of incorrect description of the cultivation prop 'Yulia Fragment'
(10) Heartbeat value increase reward: 1800 levels (reward 500 "activity skill coins"+level limit of 10) -2100 levels (reward 500 "activity skill coins"+new title [Wuhua Tianbao])
(11) New skills added to activity skills: Accumulate 1800 unlocks (all fire attribute characters increase attack power and health limit by 10%), accumulate 2100 unlocks (water attribute characters increase attack power and health limit by 10%), accumulate 2400 unlocks (forest attribute characters increase attack power and health limit by 10%), consume 500 "activity skill coins" each
(12) Added 40 levels of tower climbing and 20 levels of attribute tower climbing levels
8. This week's compensation rewards+operational activities
(1) Qoo platform event, starting from 15:00 on November 6th and ending at 24:00 on November 26th. Leave a message to send blessings and receive a gift code to obtain the character "Yulia the Wheel Snake" * 1+Diamond * 500+SSR Universal Water Fragments * 5
(2) Every weekend, you can collect the gift code in the notes of "Unyielding" Little Red Leaf (collected on Saturdays and Sundays). Users who have collected it for ten consecutive weeks will be able to receive: Macaron * 1+Five Star Draw Roll * 1+Diamond * 500 after the event ends. Thank you for your continued attention
(3) Login on Saturday and Sunday to receive macaron rewards * 1+regular draw coupons * 10 (Week 5)
9. Preview of subsequent updates
(1) The gameplay of the World Boss event is about to start, and exclusive equipment will be dropped. Stay tuned
(2) Next week, the characters' Sakura 'and' Liana 'will be remade
(3) Fire attribute exclusive character 【 Ninja 】 is about to be released
10. Second wave of battle optimization plan solicitation (expected to be updated on the 27th)
(1) Equipment will no longer be distinguished. Forest, Fire, and Water attributes will be changed to universal, and anyone can wear all equipment. Currently, all equipment will be changed to universal and can be synthesized with each other
(2) The number of small monsters has been reduced to half of its current level, no longer refreshing according to wave times (clear light wave comes out next wave), but refreshing according to a fixed time (about 4 seconds), so that only 75 seconds are needed to clear small monsters in 18 waves, reducing the time for small monsters
(3) Non boss levels can be swept as long as they reach the star rating or combat power limit
(4) The above adjustments are open for everyone to express their own opinions. This is a draft for soliciting opinions and not the final draft, which can be discussed